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Void Ray - SC2Pod StarCraft 2 Wiki
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Void Ray

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Void Ray
Race Protoss
Vitals
Shield 100
HP 150
Production
Minerals 250
Gas 150
Build time 60
Psi 3
Produced by Stargate
Hotkey V
Combat
Modifiers Armored, Mechanical
Defense 0 (+1)
Sight radius 10
Movement Normal (2.25)
Attack Prismatic Beam

The Void Ray is a Protoss air unit new to Starcraft 2. It's attack does more damage the longer it is locked onto a single target, making it most effective against powerful units. The Void Ray can move while it attacks, including moving closer to the unit it is currently attacking. It is not currently known how the player controls this.


Contents

Lore

Unit Portrait
The reunification of the Aiur protoss and the dark templar has been a time of many trials for both peoples. Overcoming centuries of the fear and mistrust that had built up after the exile of the dark templar is no easy task. Nonetheless, the melding of technologies that developed along separate paths for so long has heralded spectacular new developments for the protoss. One such creation is the void ray, a new capital vessel that many believe will eventually replace the venerable protoss carrier as flagship of the protoss fleet.

A void ray is a ship virtually built around a single gigantic power source: the prismatic core. This device seethes with energy drawn from two realms: the Void, which is truly understood only by the dark templar, and the psionic matrix, which underpins the technologies of the Aiur protoss. In combination these two energies form a self-sustaining reaction of terrifying potential.

Normally the prismatic core is held in check by an arrangement of flux field projectors. When a void ray locks on to a target, the projector arms smoothly part like the petals of a flower. A complex array of warp lenses and phase-crystals works to focus the energies of the prismatic core into a ravening beam of destruction.

As the prismatic beam is held on the target, more of the focusing array becomes aligned, and up to three individual power streams combine together. Over a few seconds the beam's intensity and power grow exponentially. Few enemies can withstand the awful power of the prismatic beam for long: even large and heavily armored targets like buildings or battlecruisers are incinerated in moments.

Weapons

Prismatic Beam [edit]
  Level 1 Level 2
Damage 6 (+1 per Air Weapons level) 8 (+1)
  vs Armored 10 (+1 per Air Weapons level) 16 (+2)
  vs Massive 12 (+1.2 per Air Weapons level) 19.2 (+2.4)
Targets Ground, Air
Range 6
Speed Fast (0.6)
The damage goes to the second level after two 6-second steps of being locked on to a target.
More info...

Upgrades

Air Weapons (E) [edit]
  Level 1 Level 2 Level 3
 
Minerals 100 175 250
Gas 100 175 250
Time 160 190 220
Requires Cybernetics Core Fleet Beacon
Researched at Cybernetics Core
Affects Interceptor, Mothership, Phoenix, Void Ray
Increases attack damage for Protoss air units.
Air Armor (A) [edit]
  Level 1 Level 2 Level 3
 
Minerals 150 225 300
Gas 150 225 300
Time 160 190 220
Requires Cybernetics Core Fleet Beacon
Researched at Cybernetics Core
Affects Carrier, Interceptor, Mothership, Observer, Phoenix, Void Ray, Warp Prism
Increases armor defense for Protoss air units by 1.
Plasma Shields (S) [edit]
  Level 1 Level 2 Level 3
 
Minerals 200 300 400
Gas 200 300 400
Time 160 190 220
Requires Forge Twilight Council
Researched at Forge
Affects All Protoss Units and Buildings
Increases shield defense for all Protoss units and buildings by 1.


History

Early in development, the Void Ray was known as the Warp Ray and did not have the appearance of a dark templar ship.

Screenshots

278.jpg 568.jpg 21.jpg 26.jpg 29.jpg 30.jpg 35.jpg 86.jpg


 
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  • This page was last modified on 12 January 2011, at 14:46.
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