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Viking

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Viking
Race Terran
Vitals
HP 125
Production
Minerals 150
Gas 75
Build time 42
Supply 2
Produced by Starport
Hotkey V
Combat
Modifiers Armored, Mechanical
Defense 0 (+1)
Sight radius 10
Movement Fast (2.75) Fighter,
Normal (2.25) Assault
Attack Twin Gatling Cannon, Lanzer Torpedoes

The Viking is a very versatile unit, it can freely transform into either an Air Superiority Fighter or Ground Assault unit.

Countering the Viking will prove problematic; only a select few units are capable of providing an effective counter. Marines will prove effective en masse, due to their ability to attack ground and air. The Protoss Phoenix will also fulfill a good counter, being able to deliver very strong Anti-Air attack while being able to lift them from the ground with the Graviton Beam ability. Hydralisks will counter them for Zerg, though Spore Crawlers and Spine Crawlers will prove effective, especially since they can now move and relocate.

Contents

Lore

Unit Portrait

The Brood War revealed critical weaknesses in terran anti-air capability. The new Wraith combat fighters and Valkyrie missile frigates proved to be an unwieldy combination against agile zerg airborne organisms. Ground-based anti-air support from goliath assault walkers was too limited in its mobility: all too often airborne attackers would simply move out of the goliath's range and find less well-defended targets to destroy.

In the aftermath of the war, terran weapon technicians proposed a radical new concept to resolve both of these problems. Based heavily on the transformation design of the terran siege tank, the viking was designed to be the ultimate anti-air and ground-support weapon system. With the ability to change its combat role from an assault walker to an air-superiority fighter, the viking can switch smoothly to fulfill tactical needs in a developing battle.

Viking Assault Mode

The high mobility of the viking has also led to its expanding beyond the limitations of ground support. Full-scale raids by viking squadrons can inflict devastating damage and are very problematic to counter. In order to defeat vikings, the enemy needs to bring a strong ground and air force to bear.

Terrans have had difficulty finding pilots who can master both combat modes. Typically viking pilots are killed quickly in their first fight as they struggle to handle this complex machine. If they are talented enough to survive, they will last for hundreds of battles, becoming the ultimate terran aces.

Weapons

Twin Gatling Cannon [edit]
Damage 12 (+1 per Ship Weapons level)
Targets Ground
Range 6
Speed Slow (1)
Must be in Assault Mode (ground).
Lanzer Torpedoes [edit]
Attacks 2
Damage 10 (+1 per Ship Weapons level)
  vs Armored 14 (+2 per Ship Weapons level)
Targets Air
Range 9
Speed Very Slow (2)
Must be in Fighter Mode (air).

Abilities

Fighter Mode (E) [edit]
Cast time 3
Used by Viking
Transforms into Fighter Mode (air).
Assault Mode (D) [edit]
Cast time 3
Used by Viking
Transforms into Assault Mode (ground).

Upgrades

Ship Weapons (S) [edit]
  Level 1 Level 2 Level 3
 
Minerals 100 175 250
Gas 100 175 250
Time 160 190 220
Researched at Armory
Affects Banshee, Battlecruiser, Viking
Increases attack damage for Terran air units.
Ship Plating (P) [edit]
  Level 1 Level 2 Level 3
 
Minerals 150 225 300
Gas 150 225 300
Time 160 190 220
Researched at Armory
Affects Banshee, Battlecruiser, Medivac, Raven, Viking
Increases defense for Terran air units by 1.


Art

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Screenshots

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Older Screenshots


 
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  • This page was last modified on 25 September 2010, at 12:59.
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