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Tech Lab

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Tech Lab
Race Terran
Vitals
HP 400
Production
Minerals 50
Gas 25
Build time 25
Built by Barracks, Factory or Starport
Hotkey X
Combat
Modifiers Mechanical Structure
Armor type Armored
Defense 1
Tech Lab in action
The Tech Lab must be attached to a Barracks, Factory, or Starport. It is not built by a worker, but is instead automatically built after being bought at the parent building. It both enables production of advanced units in the parent building, and researches specific upgrades and abilities. Only research for the type of units produced by the building the Tech Lab is attached to are available, so if the Tech Lab is attached to a Barracks, the Infantry upgrades are available, etc.

Add-ons like the Tech Lab can be used by any Terran player once the attached building is destroyed or moved, but are automatically targeted by enemies just like all enemy buildings, so you'd have to be careful to not destroy them if you plan to make use of them.

The other type of building add-on is the Reactor, which allows the parent building to produce two units at once. Only one add-on may be attached to a building at once.

Contents

Unlocks

Research

Barracks Research

Combat Shield (C) [edit]
Minerals 100
Gas 100
Time 110
Researched at Tech Lab attached to a Barracks
Affects Marine
Increases the maximum hit points by 10. Adds a shield to the Marine's in-game model.
Stim Packs Upgrade (T) [edit]
Minerals 100
Gas 100
Time 140
Researched at Tech Lab attached to a Barracks
Affects Marauder, Marine
Allows Terran infantry to use Stim Packs.
Concussive Shells Upgrade (G) [edit]
Minerals 50
Gas 50
Time 60
Researched at Tech Lab attached to a Barracks
Affects Marauder
Enables the passive Concussive Shells ability, causing the Marauder's attacks to slow units.
Nitro Packs (N) [edit]
Minerals 50
Gas 50
Time 100
Researched at Tech Lab attached to a Barracks
Affects Reaper
Increases the movement speed of Reapers. Increases speed by 0.8867, to Fast (3.8398).

Factory Research

Infernal Pre-Igniter (I) [edit]
Minerals 150
Gas 150
Time 110
Researched at Tech Lab attached to a Factory
Affects Hellion
Gives Hellion +10 more damage against Light units.
Siege Tech (S) [edit]
Minerals 100
Gas 100
Time 80
Researched at Tech Lab attached to a Factory
Affects Siege Tank
Enables Siege Mode.
250mm Strike Cannons Upgrade (C) [edit]
Minerals 150
Gas 150
Time 110
Researched at Tech Lab attached to a Factory
Affects Thor
Allows Thors to use the 250mm Strike Cannons ability.

Starport Research

Caduceus Reactor (A) [edit]
Minerals 100
Gas 100
Time 80
Researched at Tech Lab attached to a Starport
Affects Medivac
Increases Medivac starting energy by 25.
Cloaking Field (upgrade) (C) [edit]
Minerals 200
Gas 200
Time 110
Researched at Tech Lab attached to a Starport
Affects Banshee
Enables the Banshee to use the Cloak ability.
Corvid Reactor (T) [edit]
Minerals 150
Gas 150
Time 110
Researched at Tech Lab attached to a Starport
Affects Raven
Increases Raven starting energy by 25.
Durable Materials (D) [edit]
Minerals 150
Gas 150
Time 110
Researched at Tech Lab attached to a Starport
Affects Auto-Turret, Point Defense Drone, Seeker Missile
Extends the timed duration of the Raven's deployed units. Auto-Turret by 60 seconds, Point Defense Drone by 60 seconds, and Seeker Missile's timeout by 5 seconds.
Seeker Missile Upgrade (R) [edit]
Minerals 150
Gas 150
Time 110
Researched at Tech Lab attached to a Starport
Affects Raven
Allows the Raven to launch Seeker Missiles.

Upgrades

Building Armor (B) [edit]
Minerals 150
Gas 150
Time 140
Researched at Engineering Bay
Affects All Terran buildings, Auto-Turret, Point Defense Drone
Upgrades the armor of buildings by 2


 
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  • This page was last modified on 6 May 2010, at 22:42.
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