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Stalker

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Stalker
Race Protoss
Vitals
Shield 80
HP 80
Production
Minerals 125
Gas 50
Build time 42
Psi 2
Produced by Gateway/Warp Gate
Requires Cybernetics Core
Hotkey S
Combat
Transport slots 2
Modifiers Armored, Mechanical
Defense 1 (+1)
Sight radius 10
Movement Fast (2.9531)
Attack Particle Disruptors

The Stalker is a mechanical warrior that can fight both ground and air units. It has the Blink ability, which allows it to instantly teleport across the battlefield in order to escape a losing battle or finish off a weak enemy.

Contents

Lore

Unit Portrait

The dark templar are a branch of the protoss race that refused to surrender their individuality to the encompassing psionic gestalt of the Khala. In ages past they were exiled from the protoss homeworld of Aiur. They eventually found a new home on the distant planet Shakuras.

Denied the support of the great forges and armories of Aiur, the dark templar were forced to find new ways to defend themselves from a hostile universe. By focusing their inner psionic strength and drawing power from the Void the dark templar learned to mask their presence and strike unseen from the shadows.

The defiant exiles perfected techniques to spread terror and confusion among their enemies by assassinating leaders and destroying vital structures. Ultimately the dark templar came to rival even the mighty zealots in combat.

However, the overthrow of Aiur has proven that guile alone cannot defeat a foe as relentless as the zerg. Inspired by the ancient and honored dragoon walkers the dark templar have begun to build war machines of their own. The stalker is a machine controlled by the shadow-essence of a dark templar warrior fused into a metal body to protect his people.

Swift and deadly, stalkers have been credited with many fantastic powers in recent conflicts. Nevertheless the only one that has been witnessed consistently is the ability to instantly teleport or 'blink' from one spot to another. This ability enables stalkers to strike from unexpected quarters, catch a fleeing foe, or escape an unfavorable encounter.

The deadly particle disruptors mounted on the stalker's carapace are adept at crippling both ground and air targets. Ambushes by groups of stalkers have brought fiery doom upon many attack wings that thought themselves safe from retribution.

Weapons

Particle Disruptors [edit]
Damage 10 (+1 per Ground Weapons level)
  vs Armored 14 (+1 per Ground Weapons level)
Targets Ground, Air
Range 6
Speed Slow (1.44)

Abilities

Blink (B) [edit]
Cooldown 10
Range 7
Requires Blink Upgrade
Used by Stalker
Teleport to a nearby location visible for the player. Can be used to traverse obstacles or higher or lower ground.

Upgrades

Blink Upgrade (B) [edit]
Minerals 150
Gas 150
Time 110
Researched at Twilight Council
Affects Stalker
Enables Blink.
Ground Weapons (G) [edit]
  Level 1 Level 2 Level 3
 
Minerals 100 175 250
Gas 100 175 250
Time 160 190 220
Requires Forge Twilight Council
Researched at Forge
Affects Archon, Colossus, Dark Templar, Immortal, Sentry, Stalker, Zealot
Increases attack damage for Protoss ground units.


Ground Armor (A) [edit]
  Level 1 Level 2 Level 3
 
Minerals 100 175 250
Gas 100 175 250
Time 160 190 220
Requires Forge Twilight Council
Researched at Forge
Affects Archon, Colossus, Dark Templar, High Templar, Immortal, Probe, Sentry, Stalker, Zealot
Increases armor defense for Protoss ground units by 1.


Plasma Shields (S) [edit]
  Level 1 Level 2 Level 3
 
Minerals 200 300 400
Gas 200 300 400
Time 160 190 220
Requires Forge Twilight Council
Researched at Forge
Affects All Protoss Units and Buildings
Increases shield defense for all Protoss units and buildings by 1.


Concept Art

152.jpg

Screenshots

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Older Screenshots


 
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  • This page was last modified on 18 October 2010, at 13:05.
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