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Reaper

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Reaper
Race Terran
Vitals
HP 50
Production
Minerals minerals.gif 50
Gas gas.gif 50
Build time buildtime.gif 40
Supply supply.gif 1
Produced by Barracks with Tech Lab
Hotkey R
Combat
Transport slots 1
Modifiers Biological
Armor type Light
Defense 0 (+1)
Movement Normal
Attack Gauss Pistols, D-8 Charges

The Terran Reaper is a lightly armored, jump pack equipped infantry unit. It is designed to be a base raider, having it's jump pack to jump up and down cliffs without needing a spotter. Additionally, it does high damage against light targets. It also throws high-damage explosives at buildings, adding to its base raiding abilities.

They can also be used very effectively as a scout, both being able to traverse cliffs and being the fastest unit in the game.

Contents

Lore

Reaper Portrait
Reapers are the most hardened terran criminals, taken from the most dangerous and violent prisons. Potential marines who prove too intractable even after resocialization are instead sent to the "Icehouse" in the Torus system, where reapers are trained.

Reaper troopers are chemically altered to make them even more aggressive before being subjected to weeks of brutal training in close-quarters combat and the use of their jet packs. A reaper who survives two years of duty is granted a full pardon and freed, his debt to society fully paid. In five years of service, the Reaper Corps has yet to have a single trooper survive more than six months.

In combat, reapers attack with dual gauss pistols, the rapid-fire signature weapon of their "strike fast, strike hard" credo. For tougher targets, reapers are often equipped with the dangerously unstable deuterium-eight demolition device, or D-8 charges, as they are commonly known. These can be thrown a short distance and will detonate after an equally short delay. Using D-8 charges is an acquired skill that few troopers live long enough to master.

Reapers are lightly armored and unsuited to head-on firefights. The key to their success lies in their personal jet packs. These packs grant reapers a high degree of mobility, including the ability to scramble up or down cliffs and jump across rivers, crevasses, and other obstacles. Reaper combat techniques emphasize hit-and-run raiding, preferably against enemy structures and workers, so that reapers can inflict maximum damage and then retreat before the enemy can muster a response.

Perhaps unsurprisingly reapers are also enthusiastic users of stimpacks. The dangerous cocktail of combat enhancement chemicals suits their high-speed tactics perfectly, and the long-term side effects are scarcely likely to prove an issue.

Weapons

P38 Scythe Gauss Pistol [edit]
Attacks 2
Damage 4
Bonus damage +5 vs Light
Targets Ground
Upgrade (+1) each Infantry Weapons level
Range 4.5
Speed Normal
D-8 Charges [edit]
Damage 30
Targets Ground
Upgrade (+3) each Infantry Weapons level
Range 5
Speed Normal
Only used against structures.

Abilities

Jet Pack [edit] (passive)
Duration buildtime.gif about 1
Used by Reaper
Allows Reapers to jump up and down cliffs. It is not necessary to have line of sight to where the Reaper is jumping.

Upgrades

Infantry Armor (A) [edit]
  Level 1 Level 2 Level 3
Minerals minerals.gif 100 minerals.gif 175 minerals.gif 250
Gas gas.gif 100 gas.gif 175 gas.gif 250
Time buildtime.gif 160 buildtime.gif 190 buildtime.gif 220
Requires Engineering Bay Armory
Researched at Engineering Bay
Affects Ghost, Marauder, Marine, Reaper, SCV
Increases defense for Terran infantry units.
Infantry Weapons (W) [edit]
  Level 1 Level 2 Level 3
Minerals minerals.gif 100 minerals.gif 175 minerals.gif 250
Gas gas.gif 100 gas.gif 175 gas.gif 250
Time buildtime.gif 160 buildtime.gif 190 buildtime.gif 220
Requires Engineering Bay Armory
Researched at Engineering Bay
Affects Ghost, Marauder, Marine, Reaper
Increases attack damage for Terran infantry units.
Nitro Packs (N) [edit]
Minerals minerals.gif 100
Gas gas.gif 100
Time buildtime.gif 100
Researched at Tech Lab attached to a Barracks
Affects Reaper
Increases the movement speed of Reapers.

Fan Art

763.jpg 943.jpg

Concept Art

110.jpg 129.jpg

Screenshots

71.jpg231.jpg262.jpg567.jpg765.jpg766.jpg

Older Screenshots


 
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  • This page was last modified on 28 February 2010, at 18:14.
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