From SC2Pod
|
| Race
| Zerg
|
| HP
| 200
|
| Minerals
| 100
|
| Provides
| 8
|
| Build time
| 40
|
| Hotkey
| O
|
| Mutates from
| Larva
|
| Modifiers
| Biological
|
| Defense
| 0
|
| Movement
| Slow
|
With the ability to transport, detect cloaked and burrowed units, fly and provide "supply" units for the Zerg, the flying Overlord is one of the most useful and versatile Zerg units. The Overlord provides 8 slots for transporting.
Lore
The semi-intelligent, space-faring behemoths known as the Gargantis Proximae were inducted into the Swarm so that their heightened senses could benefit Zerg warriors in battle. The Gargantis flyers were assimilated into the Swarm so well that the Cerebrates use them to maintain control over their forces. Overlords keep the warriors of the swarm ordered and coordinated during battle, and with their enhanced senses they often serve as advanced scouts. They have the innate ability to sense any hidden enemy units, including those under the effects of cloaking systems or distortion fields.
In addition to commanding troops against their enemies, the Overlords also have the responsibility of transporting Zerg warriors within the hollows of their reinforced carapace hides. This particular breed of Overlord can only be bred from a Lair or Hive after being genetically enhanced with Ventral Sacs.
See Overlord for the Overlord's lore from SC2.
Abilities
Upgrades
| Antennae [edit]
|
| Minerals | 150
|
| Gas | 150
|
| Time | ?
|
| Researched at | Lair / Hive
|
| Affects | Overlord (SC1)
|
| Increases Overlord sight range.
|
StarCraft 2
The Overlord's StarCraft 2 model
The
Overlord has gained several new abilities and upgrades in StarCraft 2. Most importantly, it now has a second mutated form, the
Overseer which can detect hidden units and has new, powerful abilities. The basic Overlord no longer has detection, but can still transport units and has a new ability to generate creep wherever it goes.