Wiki Active
Search

Overlord

From SC2Pod

Jump to: navigation, search
Overlord
Race Zerg
Vitals
HP 200
Production
Minerals 100
Provides 8
Build time 25
Hotkey V
Mutates into Overseer
Mutates from Larva
Combat
Modifiers Biological
Armor type Armored
Defense 0
Sight radius 11
Movement Very Slow (0.4687)

Overlords provide Control for Zerg bases, allowing the player to train more units. Overlords can also transport units after researching the Ventral Sacs upgrade.

Contents

Lore

Unit Portrait

Presiding over the Zerg was the Overmind, now replaced by Sarah Kerrigan, the Queen of Blades. To efficiently control the Swarm, the supreme Zerg master requires the aid of its leader-servants, the Cerebrates, and also of lesser but nevertheless important agents. The space-faring species of the Gargantis Proximae was assimilated into the Swarm as the Overlords, vital commanders who direct the will of Cerebrates and the Queen of Blades into the myriad number of quasi-soulless Zergs, making them act as one unstoppable and intelligent hive-minded host. Without the steering presence of Overlords, a Brood cannot grow, or dominance would spiral out of control.

See Overlord (SC1) for the Overlord's lore from SC1.

Mutates into

Abilities

Overseer Morph (V) [edit]
Mineral cost 50
Gas cost 100
Cast time 17
Requires Lair
Used by Overlord
Morphs the Overlord into an Overseer.
Generate Creep (G to start, C to stop) [edit]
Requires Lair
Used by Overlord
The Overlord releases Creep below him that grows until it reaches the maximum radius. Creep will only be generated when the Overlord stands still.
Transport (Overlord) (L to load, D to unload) [edit]
Requires Ventral Sacs
Used by Overlord
Allows this unit to load and unload up to 8 slots worth of units.

Upgrades

Pneumatized Carapace (P) [edit]
Minerals 100
Gas 100
Time 60
Requires Lair/Hive
Researched at Hatchery/Lair/Hive
Affects Overlord, Overseer
Increases the movement speed of Overlords and Overseers. Overlords gain 1.4062, making them Slow (1.875), and Overseers gain 0.875, making them Fast (2.75).
Ventral Sacs (E) [edit]
Minerals 200
Gas 200
Time 130
Requires Lair/Hive
Researched at Hatchery/Lair/Hive
Affects Overlord
Allows Overlords to transport units.
Flyer Carapace (C) [edit]
  Level 1 Level 2 Level 3
Minerals 150 225 300
Gas 150 225 300
Time 160 190 220
Requires Lair Lair Hive
Researched at Spire/Greater Spire
Affects Brood Lord, Corruptor, Mutalisk, Overlord, Overseer
Increases defense of all Zerg air units.


History

Overlords from the time of the Brood Wars could detect invisible or burrowed units, but this role has been passed on to an evolutionary variant – the Overseer.

Currently, Overlords are slow moving behemoths that cannot detect. However, they are still the base zerg scouts and excel at this role in the early stages of any zerg colony. Overlords from StarCraft 1 were able to transport units. This was removed early in StarCraft 2's development but has since returned.src


Renders

732.jpg

Screenshots

570.jpg572.jpg593.jpg620.jpg766.jpg823.jpg

Older Screenshots


 
Terran Zerg Protoss
Heroes
Units
Buildings
Scrapped
StarCraft 1 Units


Personal tools
  • This page was last modified on 30 June 2010, at 14:21.
  • This page has been accessed 13,665 times.