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Overload

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Overload [edit]
Damage  ?
Cast time buildtime.gif ~1
Duration buildtime.gif ~4
Cooldown buildtime.gif ~15-20
Range  ?
Used by  
The Phoenix overloads itself, becoming stationary and causing damage to nearby air enemies. It damages up to 6 enemies at once within a small area around it. Damage is dealt in bursts over all affected units. After it is finished, the Phoenix is unable to move and vulnerable for some time.

One strategy is to combine this with an Anti-Gravity spell cast from a Nullifier in order to damage ground units.

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  • This page was last modified on 12 June 2009, at 18:09.
  • This page has been accessed 988 times.