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Lair

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Lair
Race Zerg
Vitals
HP 2000
Production
Minerals 150
Gas 100
Provides 2
Build time 80
Requires Spawning Pool
Hotkey L
Evolves into Hive
Evolves from Hatchery
Produces Larva, Queen
Combat
Modifiers Armored, Structure, Biological
Defense 1
Sight radius 10

The Lair is the main Zerg building and is central to the base. It produces Creep in an area around it, Larva to be morphed into units, and can build the Queen, a defensive unit. One Larva is released every 15, unless there are already three or more Larva present at the Lair. The Lair unlocks higher levels of buildings and units. Lairs can set two separate rally points: one for Drones and another for the other units.

Lairs can support a maximum of 19 Larva with consecutive Spawn Larva use.

The Lair allows for the research of three upgrades: Burrow, Pneumatized Carapace and Ventral Sacs. Once a Lair has been evolved, these upgrades can be researched at any Hatchery, Lair or Hive.

Contents

Produces

Research

Burrow Upgrade (B) [edit]
Minerals 100
Gas 100
Time 100
Requires Lair/Hive
Researched at Hatchery/Lair/Hive
Affects Baneling, Drone, Hydralisk, Infested Terran, Infestor, Queen, Roach, Ultralisk, Zergling
Enables all Zerg ground units to burrow.
Pneumatized Carapace (P) [edit]
Minerals 100
Gas 100
Time 60
Requires Lair/Hive
Researched at Hatchery/Lair/Hive
Affects Overlord, Overseer
Increases the movement speed of Overlords and Overseers. Overlords gain 1.4062, making them Slow (1.875), and Overseers gain 0.875, making them Fast (2.75).
Ventral Sacs (E) [edit]
Minerals 200
Gas 200
Time 130
Requires Lair/Hive
Researched at Hatchery/Lair/Hive
Affects Overlord
Allows Overlords to transport units.


Screenshots

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Terran Zerg Protoss
Heroes
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Scrapped
StarCraft 1 Units


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  • This page was last modified on 14 January 2011, at 15:40.
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