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Immortal

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Immortal
Race Protoss
Vitals
Shield 100
HP 200
Production
Minerals 250
Gas 100
Build time 55
Psi 4
Produced by Robotics Facility
Hotkey I
Combat
Transport slots 4
Modifiers Armored, Mechanical
Defense 1 (+1)
Sight radius 9
Movement Normal (2.25)
Attack Phase Disruptors

The Immortal is a ranged Protoss unit that can only attack ground, but is very difficult to kill since its Hardened Shield reduces all incoming damage to 10.

Contents

Lore

Work-in-progress unit portrait
Before the loss of Aiur, veteran protoss warriors who had been crippled in battle could volunteer to continue their service by being transplanted into dragoon exoskeletons. Now the dragoons of the past are all but gone. The sacred shrine that was dedicated to the creation of the dragoons was infested by the zerg and lost along with the protoss homeworld itself.

The remaining dragoons have become the immortals, refitted with twin phase disruptors and hardened energy shields that can shrug off the most powerful weapon strikes - though at the cost of leaving them more vulnerable to the pinprick attacks of lesser foes. The heavily armed and shielded immortals give critical fire support to the ferocious legions of zealots by eliminating enemy artillery and ranged attackers, allowing the zealots to close in and complete their work of destruction.

But the loss of every immortal is keenly felt. These ancient warriors are a dying breed pledged to give their all in the end times of their people. They stand on the front lines of the final war, sacrificing themselves to buy their race a few more days or hours. Soon none will remain.

Weapons

Phase Disruptors [edit]
Damage 20 (+2 per Ground Weapons level)
  vs Armored 50 (+5 per Ground Weapons level)
Targets Ground
Range 5
Speed Slow (1.45)

Abilities

Hardened Shield [edit] (passive)
Used by Immortal
Reduces maximum incoming damage to 10 when shields are up with at least 10 health. Does not reduce spell or Nuke damage. The Plasma Shields upgrade reduces incoming damage before Hardened Shield does.

Upgrades

Ground Weapons (G) [edit]
  Level 1 Level 2 Level 3
 
Minerals 100 175 250
Gas 100 175 250
Time 160 190 220
Requires Forge Twilight Council
Researched at Forge
Affects Archon, Colossus, Dark Templar, Immortal, Sentry, Stalker, Zealot
Increases attack damage for Protoss ground units.
Ground Armor (A) [edit]
  Level 1 Level 2 Level 3
 
Minerals 100 175 250
Gas 100 175 250
Time 160 190 220
Requires Forge Twilight Council
Researched at Forge
Affects Archon, Colossus, Dark Templar, High Templar, Immortal, Probe, Sentry, Stalker, Zealot
Increases armor defense for Protoss ground units by 1.
Plasma Shields (S) [edit]
  Level 1 Level 2 Level 3
 
Minerals 200 300 400
Gas 200 300 400
Time 160 190 220
Requires Forge Twilight Council
Researched at Forge
Affects All Protoss Units and Buildings
Increases shield defense for all Protoss units and buildings by 1.


Concept Art

90.jpg

Screenshots

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Older Screenshots


 
Terran Zerg Protoss
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  • This page was last modified on 25 September 2010, at 13:18.
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