From SC2Pod
|
| Race
| Protoss
|
| Shield
| 100
|
| HP
| 200
|
| Minerals
| 250
|
| Gas
| 100
|
| Build time
| 55
|
| Psi
| 4
|
| Produced by
| Robotics Facility
|
| Hotkey
| I
|
| Transport slots
| 4
|
| Modifiers
| Armored, Mechanical
|
| Defense
| 1 (+1)
|
| Sight radius
| 9
|
| Movement
| Normal (2.25)
|
| Attack
| Phase Disruptors
|
The Immortal is a ranged Protoss unit that can only attack ground, but is very difficult to kill since its Hardened Shield reduces all incoming damage to 10.
Lore
Work-in-progress unit portrait
Before the loss of Aiur, veteran protoss warriors who had been crippled in battle could volunteer to continue their service by being transplanted into dragoon exoskeletons. Now the dragoons of the past are all but gone. The sacred shrine that was dedicated to the creation of the dragoons was infested by the zerg and lost along with the protoss homeworld itself.
The remaining dragoons have become the immortals, refitted with twin phase disruptors and hardened energy shields that can shrug off the most powerful weapon strikes - though at the cost of leaving them more vulnerable to the pinprick attacks of lesser foes. The heavily armed and shielded immortals give critical fire support to the ferocious legions of zealots by eliminating enemy artillery and ranged attackers, allowing the zealots to close in and complete their work of destruction.
But the loss of every immortal is keenly felt. These ancient warriors are a dying breed pledged to give their all in the end times of their people. They stand on the front lines of the final war, sacrificing themselves to buy their race a few more days or hours. Soon none will remain.
Weapons
Abilities
| Hardened Shield [edit] (passive)
|
| Used by | Immortal
|
| Reduces maximum incoming damage to 10 when shields are up with at least 10 health. Does not reduce spell or Nuke damage. The Plasma Shields upgrade reduces incoming damage before Hardened Shield does.
|
Upgrades
Concept Art
Screenshots





Older Screenshots