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Hydralisk (SC1)

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Hydralisk (SC1)
Race Zerg
Vitals
HP 80
Production
Minerals 75
Gas 25
Build time 28
Control 1
Requires Hydralisk Den
Hotkey H
Mutates into Lurker
Mutates from Larva
Combat
Modifiers Biological
Defense 0
Movement Normal
Attack Needle Spines

The Hydralisk is easily the most versatile breed for the Zerg. With the ability to strike both ground and air targets, Burrow, and health regeneration, the Hydralisk is a force to be reckoned with. With their short build times and relatively low cost, they can be produced in mass numbers to overwhelm the enemy.

Contents

Lore

Hydralisk Portrait
The peaceful, herbivore herds of Slothien were assimilated into the Zerg Swarm in order to produce one of the most fierce and diabolical of the Zerg strains. The evolutionary matrix of the caterpillar-like Slothien was supercharged by the Overmind, twisting the hapless creatures into the nightmarish killers known as Hydralisks.

These once mild creatures now hunger for blood and violence, and they are infamous for acting in a particularly sadistic fashion. The spindly, snake-like Hydralisks house hundreds of armor piercing spines within their upper carapace plates. These spines can be fired in volleys at enemies approaching from either the ground or the air, and massed groups of Hydralisks should be approached with extreme caution.

Hydralisks are especially fond of lying in wait for their prey. Groups of them have been observed burrowing into the ground in the pathway of civilian workers, uncovering themselves when they sense an opponent is near. Ambushing from burrowed positions is a favored hydralisk battle tactic, with hydralisks showing a preference for waiting until an enemy has passed before emerging to attack, or boxing in a group of enemies to destroy them with a deadly crossfire.

Thanks to the remarkable musculature of a hydralisk (4,000 muscles compared to a terran's 629), the penetrative force delivered by a hydralisk spine is quite astounding. A single spine can easily penetrate 2 cm of solid neosteel even at maximum range. Under any circumstances, massed groups of hydralisks should be approached with extreme caution and preferably siege tank support.

Weapons

Needle Spines (SC1) [edit]
Damage 10 (+? per Missile Attacks level)
Targets Ground, Air
Range 4 (5 with Upgrade)
Speed Medium

Abilities

Lurker Mutation (SC1) [edit]
Mineral cost 50
Gas cost 100
Control 2
Cast time  ?
Requires Lurker Aspect
Used by Hydralisk (SC1)
Mutates the Hydralisk into a Lurker.
Burrow (SC1) [edit]
Requires Burrow Upgrade
Used by Defiler, Drone (SC1), Hydralisk (SC1), Zergling (SC1)
Conceals the unit underground, making it invisible, immobile, and unable to attack.

Upgrades

Muscular Augments (SC1) [edit]
Minerals minerals.gif 150
Gas gas.gif 150
Time buildtime.gif ?
Researched at Hydralisk Den
Affects Hydralisk (SC1)
Increases the Hydralisk's movement speed.
Grooved Spines (SC1) [edit]
Minerals minerals.gif 150
Gas gas.gif 150
Time buildtime.gif ?
Researched at Hydralisk Den
Affects Hydralisk (SC1)
Increases the Hydralisk's attack range.
Missile Attacks (SC1) [edit]
  Level 1 Level 2 Level 3
Minerals minerals.gif 100 minerals.gif 150 minerals.gif 200
Gas gas.gif 100 gas.gif 150 gas.gif 200
Time buildtime.gif ? buildtime.gif ? buildtime.gif ?
Researched at Evolution Chamber
Affects Hydralisk (SC1), Lurker (SC1)
Increases the attack damage for all ranged Zerg ground units.
Burrow Upgrade (SC1) [edit]
Minerals minerals.gif 100
Gas gas.gif 100
Time buildtime.gif ?
Researched at Hatchery / Lair / Hive
Affects Defiler, Drone (SC1), Hydralisk (SC1), Zergling (SC1)
Enables all Zerg ground units to burrow.
Carapace (SC1) [edit]
  Level 1 Level 2 Level 3
Minerals minerals.gif 150 minerals.gif 225 minerals.gif 300
Gas gas.gif 150 gas.gif 225 gas.gif 300
Time buildtime.gif ? buildtime.gif ? buildtime.gif ?
Researched at Evolution Chamber
Affects Broodling (SC1), Defiler, Drone (SC1), Hydralisk (SC1), Infested Terran (SC1), Larva (SC1), Lurker (SC1), Ultralisk (SC1), Zergling (SC1)
Increases defense for Zerg ground units.


StarCraft 2

The Hydralisk's StarCraft 2 model
The Hydralisk has returned in StarCraft 2. While initially meant to be a stronger, tier 2 unit, it has now returned to its original tier 1.5 position.


 
Terran Zerg Protoss
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StarCraft 1 Units


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  • This page was last modified on 6 October 2010, at 19:31.
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