From SC2Pod
|
| Race
| Zerg
|
| HP
| 80
|
| Minerals
| 100
|
| Gas
| 50
|
| Build time
| 33
|
| Control
| 2
|
| Requires
| Hydralisk Den
|
| Hotkey
| H
|
| Mutates from
| Larva
|
| Transport slots
| 2
|
| Modifiers
| Light, Biological
|
| Defense
| 0
|
| Sight radius
| 9 (5 burrowed)
|
| Movement
| Normal (2.25)
|
| Movement (Creep)
| +50%, Fast (3.375)
|
| Attack
| Needle Spines
|
Hydralisks are tier 2 ranged attacker available to Zerg after they attain enough gas for the Hydralisk Den. They fill the roll of early game anti-air and general purpose ranged infantry. The Hydralisk is one of the first units to show two different attack animations. One melee and another ranged.
Lore
The peaceful herbivore herds of slothien were assimilated into the zerg Swarm to produce one of the fiercest and most diabolical of the zerg strains. The evolutionary matrix of the caterpillar-like slothien was supercharged by the Overmind, twisting the hapless creatures into the nightmarish killers known as hydralisks. These once mild creatures now hunger for blood and violence, and they are infamous for acting in a particularly savage fashion.
The spindly, snake-like hydralisks house hundreds of armor-piercing spines within their upper carapace plates. These spines have been specifically evolved from the defensive urticating hairs of the slothien and adapted to a new purpose. Hydralisks use powerful muscle contractions to launch the spines in volleys at enemies approaching from either the air or the ground.
Hydralisks are especially fond of lying in wait for their prey. Groups of them have been observed burrowing into the ground in the pathway of civilian workers, uncovering themselves when they sense an opponent is near. Ambushing from burrowed positions is a favored hydralisk battle tactic, with hydralisks showing a preference for waiting until an enemy has passed before emerging to attack, or boxing in a group of enemies to destroy them with a deadly crossfire.
Thanks to the remarkable musculature of a hydralisk (4,000 muscles compared to a terran's 629), the penetrative force delivered by a hydralisk spine is quite astounding. A single spine can easily penetrate 2 cm of solid neosteel even at maximum range. Under any circumstances, massed groups of hydralisks should be approached with extreme caution and preferably siege tank support.
Weapons
Abilities
Upgrades
| Ground Carapace (C) [edit]
|
| | Level 1 | Level 2 | Level 3
|
| | | |
|
| Minerals | 150 | 225 | 300
|
| Gas | 150 | 225 | 300
|
| Time | 160 | 190 | 220
|
| Requires
| Hatchery
| Lair
| Hive
|
| Researched at
| Evolution Chamber
|
| Affects | Baneling, Broodling, Changeling, Drone, Hydralisk, Infested Terran, Infestor, Queen, Roach, Ultralisk, Zergling
|
| Increases defense for Zerg ground units by 1.
|
Art

Screenshots





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