From SC2Pod
The High Templar are powerful spellcasters and can merge to become Archons.
Lore
The High Templar are seasoned, veteran warriors of the Protoss armies that have walked far down the path of Khala. Those who choose to accept the mantle of the High Templar set aside the frenzied rage of the Zealot, and instead use their highly potent Psionic abilities to bolster the warriors of Aiur. The sight of enemy forces being torn apart by a Psionic Storm or wasting their firepower on projected Hallucinations is proof enough of the battlefield superiority that the High Templar can give to the Protoss.
Although High Templar are powerless when it comes to physical attacks, their special abilities -- as well as their potential to sacrifice themselves to form mighty Archons -- make them a threat that cannot be ignored.
Abilities
| Psionic Storm (T) [edit]
|
| Damage
| 80 (10 / 0.5 sec.) (ignoring armor)
|
| Targets
| Ground, Air
|
| Effect Radius
| 1.5 (100%)
|
| Energy cost
| 75
|
| Duration
| 4
|
| Cooldown
| 2
|
| Range
| 9
|
| Requires
| Psionic Storm Upgrade
|
| Used by | High Templar
|
| Creates a storm of psionic energy that inflicts damage to units in the target area. Multiple overlapping Psi Storms will not cause additional damage. Will damage cloaked, burrowed and friendly units. Will not damage structures.
|
| Feedback (F) [edit]
|
| Damage
| 1 per energy point drained (ignoring armor)
|
| Targets
| Ground, Air
|
| Energy cost
| 50
|
| Range
| 9
|
| Used by | High Templar
|
| Immediately purges all energy from the target. Deals 1 damage per point of energy. Cannot be cast on Nexus or Orbital Command.
|
Upgrades
Screenshots