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Hatchery

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Hatchery
Race Zerg
Vitals
HP 1500
Production
Minerals 300
Provides 2
Build time 100
Built by Drone
Hotkey H
Evolves into Lair
Produces Larva, Queen
Combat
Modifiers Armored, Structure, Biological
Defense 1
Sight radius 10

The Hatchery is the main Zerg building and is central to the base as it is required for all Zerg buildings except other Hatcheries. It produces Creep in an area around it, Larva to be morphed into units, and can build the Queen, a defensive unit. One Larva is released every 15, unless there are already three or more Larva present at the Hatchery. Hatcheries can set two separate rally points: one for Drones and another for the other units.

Hatcheries can support a maximum of 19 Larva with consecutive Spawn Larva use.

Contents

Produces

Research

Burrow Upgrade (B) [edit]
Minerals 100
Gas 100
Time 100
Requires Lair/Hive
Researched at Hatchery/Lair/Hive
Affects Baneling, Drone, Hydralisk, Infested Terran, Infestor, Queen, Roach, Ultralisk, Zergling
Enables all Zerg ground units to burrow.
Pneumatized Carapace (P) [edit]
Minerals 100
Gas 100
Time 60
Requires Lair/Hive
Researched at Hatchery/Lair/Hive
Affects Overlord, Overseer
Increases the movement speed of Overlords and Overseers. Overlords gain 1.4062, making them Slow (1.875), and Overseers gain 0.875, making them Fast (2.75).
Ventral Sacs (E) [edit]
Minerals 200
Gas 200
Time 130
Requires Lair/Hive
Researched at Hatchery/Lair/Hive
Affects Overlord
Allows Overlords to transport units.


Screenshots

828.jpg 265.jpg 312.jpg


 
Terran Zerg Protoss
Heroes
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Buildings
Scrapped
StarCraft 1 Units


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  • This page was last modified on 26 October 2010, at 12:32.
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