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Dark Templar

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Dark Templar
Race Protoss
Vitals
Shield 80
HP 40
Production
Minerals 125
Gas 125
Build time 55
Psi 2
Produced by Gateway/Warp Gate
Requires Dark Shrine
Hotkey D
Combat
Transport slots 2
Modifiers Light, Biological, Psionic
Defense 1 (+1)
Sight radius 8
Movement Fast (2.8125)
Attack Warp Blades

The Dark Templar is a powerful ground unit that is permanently cloaked, even when attacking. When a Dark Templar is built it will randomly appear as either a Lenassa tribe (with "a single warp blade, and a cloth shroud [covering] its face") or Zer'atai tribe ("who wield dual scythes and wear an ensemble of heavy armor and the bones of slain zerg") Dark Templar. They will have the same stats, only differing in appearance.

Contents

Lore

Lenassa Tribe DT Portrait
Zer'atai Tribe DT Portrait
The dark templar are powerful psionic warriors whose forebears were exiled from the protoss homeworld of Aiur over a thousand years ago. The protoss who would eventually become the dark templar were banished for their refusal to join the emerging Khala, the communal mind link shared by all protoss, and the accompanying caste system enforced by the ruling Conclave of the protoss.

Some protoss rejected this movement, believing that their individual identities would be erased to further the suffocating rule of the Conclave. They even went so far as to sever the long nerve tendrils that characterize the protoss. This act symbolically and literally cut them off from the primal chord of their race. The Conclave saw these rogues as a threat to the new order and charged the Templar caste with hunting and destroying them.

The templar, led by the idealistic warrior Adun, could not bring themselves to slay fellow protoss and thus hid them. The Conclave's fears appeared justified when Aiur was lashed by a wave of violent psionic storms unleashed by the undisciplined minds of the rebels. The Conclave was not willing to punish the templar openly for their disobedience because doing so would reveal the existence of the rebels. Instead, the dissident protoss were loaded aboard an ancient but functional xel'naga vessel and launched into space.

The exiled protoss wandered far before eventually making a new home on the twilight world of Shakuras. They developed a solitary and independent culture, with individuals often widely scattered across space in their own ships, exploring and contemplating the mysteries of the universe. Over time these dark templar have learned to wield a very different kind of psionic strength than that of the Khala: the energies of the Void, the dark spaces between worlds.

The dark templar are most renowned for their ability to bend light around their bodies to become invisible at will, and a true master of the Void can achieve much greater feats than this. Armed with their potent warp blades, the dark templar are deadly and relentless foes, capable of crippling conventional forces with their devastating strikes.

Though severed from their homeworld and feared by their own brethren for many centuries, the dark templar never abandoned their love of Aiur. In recent times they were reunited with the protoss of their homeworld when the heroes Tassadar and Zeratul joined forces to fight the zerg Overmind. The Overmind was defeated, but the planet Aiur was ravaged in the process and so badly overrun by zerg that the survivors retreated to Shakuras. Now the protoss who were once exiled find themselves playing host to refugees from their old home.

Weapons

Warp Blades [edit]
Damage 45 (+5 per Ground Weapons level)
Targets Ground
Range 1
Speed Slow (1.694)

Abilities

Archon Warp (C) [edit]
Cast time 12
Used by Dark Templar, High Templar
Merges two Templar (Dark and/or High) into an Archon.
Permanent Cloak [edit] (passive)
Used by Dark Templar, Observer
This unit is permanently cloaked.


Upgrades

Ground Weapons (G) [edit]
  Level 1 Level 2 Level 3
 
Minerals 100 175 250
Gas 100 175 250
Time 160 190 220
Requires Forge Twilight Council
Researched at Forge
Affects Archon, Colossus, Dark Templar, Immortal, Sentry, Stalker, Zealot
Increases attack damage for Protoss ground units.
Ground Armor (A) [edit]
  Level 1 Level 2 Level 3
 
Minerals 100 175 250
Gas 100 175 250
Time 160 190 220
Requires Forge Twilight Council
Researched at Forge
Affects Archon, Colossus, Dark Templar, High Templar, Immortal, Probe, Sentry, Stalker, Zealot
Increases armor defense for Protoss ground units by 1.


Plasma Shields (S) [edit]
  Level 1 Level 2 Level 3
 
Minerals 200 300 400
Gas 200 300 400
Time 160 190 220
Requires Forge Twilight Council
Researched at Forge
Affects All Protoss Units and Buildings
Increases shield defense for all Protoss units and buildings by 1.


History

From January 8 to February 5, 2009, Blizzard held a poll in which the fans voted on whether to have the Lenassa tribe, the Zer'atai tribe, or both tribes randomly, appear in multiplayer matches. The players voted overwhelmingly for both tribes to appear (65% of voters), and both tribes appear randomly when a Dark Templar is built.

Art

806.jpg117.jpg 701.jpg

Screenshots

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  • This page was last modified on 25 September 2010, at 13:15.
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