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Command Center

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CC redirects here. CC can also refer to the Cybernetics Core.
Command Center
Race Terran
Vitals
HP 1500
Production
Minerals 400
Provides 11
Build time 100
Built by SCV
Hotkey C
Converts into Orbital Command, Planetary Fortress
Produces SCV
Combat
Modifiers Armored, Mechanical Structure
Defense 1
Movement Very Slow (0.9375)
(while mobile)

Contents

Lore

Command centers serve as the focal points for all terran outposts. Originally designed to be roving resource processors for Confederate prospectors, the command centers can pick up stakes and move on to new mineral or vespene deposits. They also have the ability to manufacture SCVs and serve as the return point for mining vehicles. Heavily armored and sturdy, the slow-moving command centers are most vulnerable when they are on the move.

Concept Art
Recent improvements have included the addition of bay facilities to carry a number of SCVs while the command center is in transit. This facilitates rapid exploitation of fresh mineral fields or vespene pockets, as well as supplying a handy shelter for the SCVs in case of enemy action.

The increasing use of command centers in combat zones has also led to the development of standard schematics for upgrading them to a dedicated military role. Two of the most popular upgrades with commanders are the surveillance station, which imparts a scanner sweep capability, and the planetary fortress with its increased armor and heavy defensive armament.

Produces

Abilities

Convert into Orbital Command (B) [edit]
Mineral cost 150
Duration 35
Requires Barracks
Used by Command Center
Converts the Command Center into an Orbital Command.
Convert into Planetary Fortress (P) [edit]
Mineral cost 150
Gas cost 150
Duration 50
Requires Engineering Bay
Used by Command Center
Converts the Command Center into a Planetary Fortress.
Lift Off (L) [edit]
Cast time 2
Used by Barracks, Command Center, Factory, Orbital Command, Starport
Makes the building airborne, allowing it to relocate. More info...
Load SCV (O to load, D to unload) [edit]
Range 6
Used by Command Center, Planetary Fortress
Allows this building to load and unload up to 5 SCVs. SCVs can be loaded or unloaded whether this building is flying or not.

Upgrades

Neosteel Frame (N) [edit]
Minerals 100
Gas 100
Time 110
Researched at Engineering Bay
Affects Bunker, Command Center, Planetary Fortress
Increases the cargo space of Bunkers from 4 to 6, and of Command Centers and Planetary Fortresses from 5 to 10.
Building Armor (B) [edit]
Minerals 150
Gas 150
Time 140
Researched at Engineering Bay
Affects All Terran buildings
Upgrades the armor of buildings by 2

Campaign-Only Upgrades

Terran Building Moduler Construction [edit]
Minerals  ?
Gas  ?
Time  ?
Researched at Armory Room
Affects Command Center
Reduces structure costs. Building costs by -10%.
Terran Building Fire Suppression Systems [edit]
Minerals  ?
Gas  ?
Time  ?
Researched at Armory Room
Affects Command Center
Puts out structure fires. Damaged structures don’t catch fire.

History

New features for the command center in SC2 compared to original StarCraft.

  • Command Centers (CCs) can now load SCVs into them, making expanding faster.
  • CCs can now be used to defend SCVs from economy raids by upgrading them into Planetary Fortress.
  • There are no longer any easily killed addons. To gain the scan ability you instead upgrade the Command Center into an Orbital Command. If the enemy wants to reduce your scanning ability he'll have to raze the whole building and not just the small add-on.


 
Terran Zerg Protoss
Heroes
Units
Buildings
Scrapped
StarCraft 1 Units


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  • This page was last modified on 14 May 2010, at 12:24.
  • This page has been accessed 14,915 times.