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Carrier

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Carrier
Race Protoss
Vitals
Shield 150
HP 300
Production
Minerals 350
Gas 250
Build time 120
Psi 6
Produced by Stargate
Requires Fleet Beacon
Hotkey C
Combat
Modifiers Armored, Mechanical, Massive
Defense 2 (+1)
Sight radius 12
Movement Slow (1.875)
Attack Interceptors (attack)

The Carrier has no attack of its own, but can build Interceptors to attack for it. Initially, Carriers have four Interceptors and can build more, up to a maximum of eight at any one time. Players control the Carrier as if it had an attack (i.e. it has an Attack command like normal attacking units), but since it has no attack on its own, the Interceptors tied to that Carrier follow those Attack commands for it. Interceptors can attack up to 8 distance from the Carrier.

Contents

Lore

Unit Portrait

The massive carriers serve as operations centers for leaders of the protoss fleets. Heavily armored and shielded, carriers can punch their way through enemy blockades by unleashing flights of robotic interceptors at vital enemy targets. These maneuverable, computer-guided craft tear through enemy flight formations and relentlessly strafe slower ground targets with potent plasma charges.

Interceptors are automatically manufactured and serviced inside the carriers’ bays, and a number of prepped interceptors can be launched in rapid succession. In battle, carriers appear to be virtual hornets’ nests of activity as their agile offspring dart out to launch their attacks and retreat just as rapidly to repair any damage they sustain. Terran scientists have long yearned for an opportunity to study just how the smoothly orchestrated operations of a carrier are achieved in detail.

Most carriers have no weapon batteries of any kind, but their deployment of interceptor flights makes them devastating in a ship-to-ship battle. However, a handful of heavily armed "super carriers" exist, most famously the Gantrithor. This was the flagship of Executor Tassadar when he led a protoss expeditionary force in its attempts to eradicate the zerg in terran space. The Gantrithor was powerful enough that it single-handedly defeated an entire terran battlecruiser squadron under the command of General Edmund Duke. Tassadar later sacrificed himself and his ship to destroy the zerg Overmind when it manifested on Aiur.

Produces

Weapons

Interceptors (attack) [edit]
Attacks 2 per Interceptor
Damage 5
Targets Ground, Air
Range 8 (12)
Speed 0.5 (Faster with Graviton Catapult)
Launches an Interceptor every 0.5 until all Interceptors in stock are in battle. After the launch the Carrier can retreat up to a distance of 12 while the Interceptors continue to fire.

Abilities

Build Interceptors (I) [edit] (autocast)
Mineral cost 25
Cast time 8
Used by Carrier
Builds Interceptors, small ships that fly around Carriers to attack for them.

Upgrades

Graviton Catapult (G) [edit]
Minerals 150
Gas 150
Time 80
Researched at Fleet Beacon
Affects Carrier
Allows the Carrier to launch its Interceptors at faster speeds. Upgrades from 0.5 launch intervals to 0.125 intervals for the first 4, and 0.25 intervals for the rest.
Air Armor (A) [edit]
  Level 1 Level 2 Level 3
 
Minerals 150 225 300
Gas 150 225 300
Time 160 190 220
Requires Cybernetics Core Fleet Beacon
Researched at Cybernetics Core
Affects Carrier, Interceptor, Mothership, Observer, Phoenix, Void Ray, Warp Prism
Increases armor defense for Protoss air units by 1.
Plasma Shields (S) [edit]
  Level 1 Level 2 Level 3
 
Minerals 200 300 400
Gas 200 300 400
Time 160 190 220
Requires Forge Twilight Council
Researched at Forge
Affects All Protoss Units and Buildings
Increases shield defense for all Protoss units and buildings by 1.


Concept Art

317.jpg 170.jpg

Screenshots

256.jpg 275.jpg 229.jpg 278.jpg 698.jpg


 
Terran Zerg Protoss
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Scrapped
StarCraft 1 Units


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  • This page was last modified on 5 October 2010, at 23:02.
  • This page has been accessed 23,808 times.