From SC2Pod
The Arbiter is the most advanced warship the Protoss have at their disposal. Capable of cloaking nearby units and manipulate the space and time itself.
Lore
The only warship to be crewed exclusively by non-Templar, the mighty Arbiter is used to provide special support for assault groups. Psychic Judicators crew the Arbiter ships, and they use the Arbiter as a focal point to project a reality-warping field that serves to conceal all friendly units within close proximity. Since the Arbiter must be anchored firmly in space-time to safely generate such a large field, it is immune to the effects and remains visible, even when surrounded by the field of another Arbiter.
The Judicator crew can also use the Arbiter to quickly move troops from one location to another, by opening up a rift in the fabric of space-time. Troops entering the warp rift are Recalled back to the Arbiter that formed the field. These teleported troops, of course, also benefit from the Arbiter's distortion field.
In addition to destabilizing local reality to generate its distortion field, some Arbiters are capable of strengthening discrete pockets of space-time. Anything caught within these absolute pockets is beyond the reach of any normal interaction, friendly or otherwise. Units trapped in a stasis field can neither move nor attack, and are completely immune to the effects of damage and special abilities. This ability is equally effective at protecting Protoss troops until reinforcements can arrive, and pacifying foolish attackers.
Weapons
Abilities
| Recall (?) [edit]
|
| Energy cost
| 150
|
| Cast time
| 0
|
| Range
| Infinite
|
| Used by | Arbiter
|
| The Recall ability opens a 5x5 matrix wormhole which teleports the units (both ground and air), in the area of effect to the casting Arbiter.
|
| Stasis Field (?) [edit]
|
| Energy cost
| 100
|
| Cast time
| Instant
|
| Duration
| 40 seconds
|
| Range
| 9
|
| Used by | Arbiter
|
| When used, all units within a 3x3 matrix radius around the point of casting are trapped within a Stasis Field. While trapped, the units cannot be damaged, move, attack, or use special abilities.
|
Upgrades