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Arbiter

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Arbiter
Race Protoss
Vitals
Shield 150
HP 200
Energy 200
Production
Minerals 100
Gas 350
Build time 160
Psi 4
Produced by Stargate
Requires Arbiter Tribunal
Hotkey A
Combat
Modifiers Large, Large
Defense 1
Movement Flying
Attack Phase Disruptor Cannon

The Arbiter is the most advanced warship the Protoss have at their disposal. Capable of cloaking nearby units and manipulate the space and time itself.

Contents

Lore

Arbiter Portrait
The only warship to be crewed exclusively by non-Templar, the mighty Arbiter is used to provide special support for assault groups. Psychic Judicators crew the Arbiter ships, and they use the Arbiter as a focal point to project a reality-warping field that serves to conceal all friendly units within close proximity. Since the Arbiter must be anchored firmly in space-time to safely generate such a large field, it is immune to the effects and remains visible, even when surrounded by the field of another Arbiter.

The Judicator crew can also use the Arbiter to quickly move troops from one location to another, by opening up a rift in the fabric of space-time. Troops entering the warp rift are Recalled back to the Arbiter that formed the field. These teleported troops, of course, also benefit from the Arbiter's distortion field.

In addition to destabilizing local reality to generate its distortion field, some Arbiters are capable of strengthening discrete pockets of space-time. Anything caught within these absolute pockets is beyond the reach of any normal interaction, friendly or otherwise. Units trapped in a stasis field can neither move nor attack, and are completely immune to the effects of damage and special abilities. This ability is equally effective at protecting Protoss troops until reinforcements can arrive, and pacifying foolish attackers.

Weapons

Phase Disruptor Cannon [edit]
Damage 10 (+1 per Air Weapons (SC1) level)
Targets Ground, Air
Range 5
Speed Slow

Abilities

Recall (?) [edit]
Energy cost 150
Cast time 0
Range Infinite
Used by Arbiter
The Recall ability opens a 5x5 matrix wormhole which teleports the units (both ground and air), in the area of effect to the casting Arbiter.
Stasis Field (?) [edit]
Energy cost 100
Cast time Instant
Duration 40 seconds
Range 9
Used by Arbiter
When used, all units within a 3x3 matrix radius around the point of casting are trapped within a Stasis Field. While trapped, the units cannot be damaged, move, attack, or use special abilities.

Upgrades

Khaydarin Core [edit]
Minerals minerals.gif 150
Gas gas.gif 150
Time buildtime.gif ?
Researched at Arbiter Tribunal
Affects Arbiter
Increases the Arbiters maximum energy by 50 raising it from 200 to 250.
Air Weapons (SC1) [edit]
  Level 1 Level 2 Level 3
Minerals minerals.gif 100 minerals.gif 175 minerals.gif 250
Gas gas.gif 100 gas.gif 175 gas.gif 250
Time buildtime.gif 75 buildtime.gif 90 buildtime.gif 105
Researched at Cybernetics Core
Affects Arbiter, Corsair, Interceptor (SC1), Scout
Increases attack damage for Protoss air units.
Air Armor (SC1) [edit]
  Level 1 Level 2 Level 3
Minerals minerals.gif 150 minerals.gif 225 minerals.gif 300
Gas gas.gif 150 gas.gif 225 gas.gif 300
Time buildtime.gif 75 buildtime.gif 90 buildtime.gif 105
Researched at Cybernetics Core
Affects Arbiter, Carrier (SC1), Corsair, Interceptor (SC1), Observer (SC1), Scout, Shuttle
Increases armor defense for Protoss air units.
Plasma Shields (SC1) [edit]
  Level 1 Level 2 Level 3
Minerals minerals.gif 200 minerals.gif 300 minerals.gif 400
Gas gas.gif 200 gas.gif 300 gas.gif 400
Time buildtime.gif 75 buildtime.gif 90 buildtime.gif 105
Researched at Forge
Affects All Protoss Units and Buildings
Increases shield regeneration rate for all Protoss units and buildings.


 
Terran Zerg Protoss
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  • This page was last modified on 31 December 2009, at 00:58.
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