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Title Fansite Time since posting
1501.  Single Player Abomination, No Vegas BlizzCon, Fan Art image
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Sc2Blog 3 years 6 months
by Anderson Mccutcheon 
1502.  StarCraft II Q&A Batch 55 released today
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Starcraft-Source 3 years 6 months
by ... 
1503.  StarCraft 2 Q&A Batch 55 released
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Starfeeder 3 years 6 months
by Lipton 
1504.  StarCraft II Q&A Batch 55
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StarCraft Legacy 3 years 6 months
by ... 
1505.  Starcraft II Q&A [Batch 55]
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Starcraft II Armory 3 years 6 months
by Bruceky 
1506.  WCG 2009
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Starcraft Zone 3 years 6 months
by ... 
1507.  Legacy Weekly #20
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StarCraft Legacy 3 years 6 months
by ... 
1508.  Heroes can hold more items than in World of Warcraft
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Starcraft-Source 3 years 6 months
by ... 
1509.  Fan Art - 3D Model of a Protoss Dark Templar
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Starfeeder 3 years 6 months
by ... 
1510.  VIVA LAS VEGAS!!!!
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Starcraft-Source 3 years 6 months
by ... 
1511.  BlizzCon 2010 - Viva Las Vegas? image
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StarCraft Legacy 3 years 6 months
by ... 
1512.  Blizzard reveals Brutalisk, a new SC II Campaign unit.
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CreepColony 3 years 6 months
by Quelex 
1513.  BlizzCon 2010 in Vegas?
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Starfeeder 3 years 6 months
by ... 
1514.  StarCraft II Playable at GStar 2009, Mothership Wormhole Transit
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StarCraft Legacy 3 years 6 months
by ... 
1515.  Blue Posts, 2010 Beta not just Russia, Twitter Updates, Brutalisk Revealed
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StarCraft Legacy 3 years 6 months
by ... 
1516.  Xordiah talks about the Beta
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Starcraft II Armory 3 years 6 months
by Raspy 
1517.  G-Source Store Update
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Starcraft-Source 3 years 6 months
by ... 
1518.  The Zerg Brutalisk revealed
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Starfeeder 3 years 6 months
by ... 
1519.  Wings of Liberty Zerg Unit: Brutalisk image
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Starcraft-Source 3 years 6 months
by ... 
1520.  New Screenshot: Brutalisk image
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Starcraft II Armory 3 years 6 months
by gearvOsh 
1521.  The Dustin Browder Soundboard
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Starfeeder 3 years 6 months
by ... 
1522.  2.5.5 Network Update
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Starcraft-Source 3 years 6 months
by ... 
1523.  StarCraft II Beta Pushed Back Further
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CreepColony 3 years 6 months
by Quelex 
1524.  More Gameplay Translations, IgroMir 2009 StarCraft II Coverage - Day 3
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StarCraft Legacy 3 years 6 months
by ... 
1525.  Project Resurrection Mod, Official Launch of Cinicraftmods.net
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StarCraft Legacy 3 years 6 months
by ... 
1526.  Beta Pushed Back to 2010
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Starcraft Zone 3 years 6 months
by ... 
1527.  IgroMir 2009 StarCraft II Coverage - Day 2 image
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StarCraft Legacy 3 years 7 months
by ... 
1528.  Starcraft 2 Beta pushed to 2010, release in 2nd Quarter
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Starfeeder 3 years 7 months
by ... 
1529.  Updates: Beta Scheduled for 2010, Sensor Tower Clarified image
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Sc2Blog 3 years 7 months
by Anderson Mccutcheon 
1530.  No SC2 beta in 2009
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Starcraft-Source 3 years 7 months
by ... 
1531.  Pandemic.Gretorp interview in Korea
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Starfeeder 3 years 7 months
by ... 
1532.  Beta pushed to 2010, release expected at Q2
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Starcraft II Armory 3 years 7 months
by Tom Phoenix 
1533.  IgroMir 2009 StarCraft II Coverage - Day 1
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StarCraft Legacy 3 years 7 months
by ... 
1534.  Random Dev updates about Starcraft 2
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Starfeeder 3 years 7 months
by ... 
1535.  EG.Machine interview in Korea - the best experience of my life
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Starfeeder 3 years 7 months
by ... 
1536.  IEF Suwon 2009 - EXCLUSIVE 17 Warcraft 3 replay pack!
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Starfeeder 3 years 7 months
by ... 
1537.  Xel'Naga Storyline Projection 2: Twilight image
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StarCraft Legacy 3 years 7 months
by ... 
1538.  New posts from Cydra
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Starcraft II Armory 3 years 7 months
by AzraelBlack 
1539.  Starcraft Weekly with Artosis - Episode 26
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Starfeeder 3 years 7 months
by ... 
1540.  Vespene Laughs Returns
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StarCraft Legacy 3 years 7 months
by ... 
1541.  Info from the SC2 Korean Blues
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Starcraft II Armory 3 years 7 months
by Knee of Justice 
1542.  Cydra Elaborates on the Sensor Tower
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StarCraft Legacy 3 years 7 months
by ... 
1543.  KeSPA launches English version of their website
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Starfeeder 3 years 7 months
by ... 
1544.  Translated Korean Blue Posts about StarCraft 2
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Starfeeder 3 years 7 months
by ... 
1545.  KeSPA Launches English Site image
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StarCraft Legacy 3 years 7 months
by ... 
1546.  IEF Suwon 09 full coverage - videos, pictures, etc.
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Starfeeder 3 years 7 months
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1547.  Blizzard's Halloween treat - Blizzcast #11 image
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Starcraft-Source 3 years 7 months
by ... 
1548.  Screen Shot & Poll of the Month (Nov. 01) image
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CreepColony 3 years 7 months
by Quelex 
1549.  I review the Razer NAGA mmo gaming mouse
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Starfeeder 3 years 7 months
by Lipton 
1550.  Korean Blue Post Translations
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StarCraft Legacy 3 years 7 months
by ... 

In the last few months, some interesting blue posts have popped up on the Korean Battle.net forums. Here are the blue posts, translated by StarCraft: Legacy, starting from September 20th to October 29th.

 

9/20 Special Abilities of the Ghost

Thank you Dong1645 for giving us your suggestions. I think it would be good to give some information on the Ghost to help with the debate.

Of course, this is from the latest build and everything is still subject to change.

Ghosts Abilities

 

Nuclear Launch

Drops a nuclear missile at the selected location, but only drops a while after the ability is cast. It inflicts damage in a wide area and does additional damage to buildings.

Snipe

Causes 45 damage on a selected biological unit. It ignores armour. 25 energy cost.

EMP Shot

Absorbs the energy of all units inside the selected area, and produces an electromagnetic wave that does a set damage to shields. Also, cloaked units hit by EMP will be visible for a short time. 100 energy cost.

Cloak

Makes the unit invisible so that enemy units cannot see or attack the unit. 25 energy cost (A set energy cost every second after initial cast)

[quote]Quote: Where the hell did you hear that the StarCraft II Ghost had Lockdown?[/quote]

Not everyone knows all StarCraft II info exactly. Please be more considerate to others.

 

This article gives some information about the Ghost, particularly its abilities. It seems that the Ghost's EMP can temporarily make cloaked units visible. The blue post below clarifies this:


9/20 Special Abilities of the Ghost

[quote]Quote: Where are we supposed to use Snipes 45 damage Besides Marines, Reapers, and Zerglings there isnt anything that dies in one hit This isnt sniping at all[/quote]

In my opinion, because it only costs 25 energy it feels reasonable.

And because theres almost no cooldown, you could hold down Shift and click click click with your mouse and even bring down a Marauder with ease. I think the ability isnt in a bad state, and the energy cost or damage for Snipe might change in the future. :)

[quote]Quote: You said that EMP reveals cloaked units for a short time. Well, since units with cloaking as an ability (Ghost, Banshee) will lose all their energy when hit with EMP, its obvious that they will not be able to cloak. But do units with passive cloaking like the Dark Templar or the Observer become temporarily visible?[/quote]

When units with passive cloaking, for example the Dark Templar and the Observer, are hit with EMP, they are visible for 5 seconds starting from the moment they are hit. And as I recall, the area for EMP wasnt very big.

I hope I helped in giving a sense of how the Ghost will be used.

Dont focus too much on the numerical details ^^;

 

This blue post says that Snipe is useful when consecutively cast with the help of the Shift key. Multiple Ghost using Snipe on enemies appear to be useful in taking down single enemies, possibly aiding in felling Roaches and Queens. Also, the current build allows the Ghost's EMP to temporarily remove passive cloak for five seconds. Active cloak is negated because EMP drains all energy.

 

10/19 StarCraft II Suggestions

[quote]Quote: Please let players access Help with F1.[/quote]

Currently, Help is set to F11. We are planning to include the Help function.

[quote]Quote: I think it would be good to hold endless idea contests and user polls to make the game service more efficient.[/quote]

Please tell us if you have a good idea. Ill either review it or send it over to the appropriate team.

[quote]Quote: It would be nice to include environment settings to allow users Low-spec computers to be able to run StarCraft II seamlessly.[/quote]

Since the game is still in development, we are not certain about the level of specs required. But the quality of texture, model, terrain, various effects, sound, and others will be configurable.

[quote]Quote: So that players can increase their skill steadily, I think the computer difficulty should be divided into 6 stages: Beginner, Intermediate, Advanced, Expert, Semi-Pro, and Pro.[/quote]

We plan to include difficulty as low as beginner-friendly up to difficulties where players will have no idea how to fight back.

 

Kicho commenting on some suggestions. Nothing of much interest.


10/25 - Battle Report Question

There has been another change in the Protoss shield regeneration, and it currently regenerates slowly like in the previous game. The regeneration rate is the same for each unit.

 

Good to see that they're working on the shield regen rate. Although it might seem obvious, some people were concerned about differing regen rates.

 

10/28 Suggestions on Adjustable Map Size

The available map sizes in the current build are as follows. (Since we are still in development, there may be changes.)

32, 40, 48, 56, 64, 72, 80, 88, 96, 104, 112, 120, 128, 136, 144, 152, 160, 168, 176, 184, 192, 200, 208, 216, 224, 232, 240, 248, 256

And like in Warcraft III, not only the actual map size but camera limits are also controllable, so there can be outer areas of the map where terrain exists but units cannot move to or build on.

For example, say you have a 64 x 64 map, and if you put the camera limits to 52 x 52, the actual gameplay will only take place inside the 52 x 52 area.

If you receive the StarCraft II map editor in the future, is there a map you are planning to make? If there is, please give a short intro.

I dont know much about the editor as well, so I had trouble going around to check all this info. Looks like I should study more ^^;

 

Good news for map makers. Tons of info, such as the large number of map sizes to choose from, limiting the camera to a certain area, and setting regions where units cannot go.


10/29 - New Comic Contest

In the last contest, the beta invitation was included in the winners prize, so that answers your question. Also, the point when the contest ends is not necessarily the point when open beta starts. There is no direct relationship.

 

Just a small blue post, commenting on the beta key contests.

 

 

As we get closer to beta, we hope to see more blue posts. We'll report on all the essential and important news right here at SC:Legacy.

 

Source:

[url]http://forums.battle.net/thread.html?topicId=19820329576&sid=3005#3[/url]
[url]http://forums.battle.net/thread.html?topicId=19820329576&sid=3005#5[/url]
[url]http://forums.battle.net/thread.html?topicId=20566568517&sid=3005#1[/url]
[url]http://forums.battle.net/thread.html?topicId=20677579063&sid=3005#3[/url]
[url]http://forums.battle.net/thread.html?topicId=20677632040&sid=3005#1[/url]
[url]http://forums.battle.net/thread.html?topicId=20677580869&sid=3005#1[/url]

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