In the last few months, some interesting blue posts have popped up on the Korean Battle.net forums. Here are the blue posts, translated by StarCraft: Legacy, starting from September 20th to October 29th.
9/20 Special Abilities of the Ghost
Thank you Dong1645 for giving us your suggestions. I think it would be good to give some information on the Ghost to help with the debate.
Of course, this is from the latest build and everything is still subject to change.
Drops a nuclear missile at the selected location, but only drops a while after the ability is cast. It inflicts damage in a wide area and does additional damage to buildings.
Causes 45 damage on a selected biological unit. It ignores armour. 25 energy cost.
Absorbs the energy of all units inside the selected area, and produces an electromagnetic wave that does a set damage to shields. Also, cloaked units hit by EMP will be visible for a short time. 100 energy cost.
Makes the unit invisible so that enemy units cannot see or attack the unit. 25 energy cost (A set energy cost every second after initial cast)
[quote]Quote: Where the hell did you hear that the StarCraft II Ghost had Lockdown?[/quote]
Not everyone knows all StarCraft II info exactly. Please be more considerate to others.
This article gives some information about the Ghost, particularly its abilities. It seems that the Ghost's EMP can temporarily make cloaked units visible. The blue post below clarifies this:
9/20 Special Abilities of the Ghost
[quote]Quote: Where are we supposed to use Snipes 45 damage Besides Marines, Reapers, and Zerglings there isnt anything that dies in one hit This isnt sniping at all[/quote]
In my opinion, because it only costs 25 energy it feels reasonable.
And because theres almost no cooldown, you could hold down Shift and click click click with your mouse and even bring down a Marauder with ease. I think the ability isnt in a bad state, and the energy cost or damage for Snipe might change in the future. :)
[quote]Quote: You said that EMP reveals cloaked units for a short time. Well, since units with cloaking as an ability (Ghost, Banshee) will lose all their energy when hit with EMP, its obvious that they will not be able to cloak. But do units with passive cloaking like the Dark Templar or the Observer become temporarily visible?[/quote]
When units with passive cloaking, for example the Dark Templar and the Observer, are hit with EMP, they are visible for 5 seconds starting from the moment they are hit. And as I recall, the area for EMP wasnt very big.
I hope I helped in giving a sense of how the Ghost will be used.
Dont focus too much on the numerical details ^^;
This blue post says that Snipe is useful when consecutively cast with the help of the Shift key. Multiple Ghost using Snipe on enemies appear to be useful in taking down single enemies, possibly aiding in felling Roaches and Queens. Also, the current build allows the Ghost's EMP to temporarily remove passive cloak for five seconds. Active cloak is negated because EMP drains all energy.
10/19 StarCraft II Suggestions
[quote]Quote: Please let players access Help with F1.[/quote]
Currently, Help is set to F11. We are planning to include the Help function.
[quote]Quote: I think it would be good to hold endless idea contests and user polls to make the game service more efficient.[/quote]
Please tell us if you have a good idea. Ill either review it or send it over to the appropriate team.
[quote]Quote: It would be nice to include environment settings to allow users Low-spec computers to be able to run StarCraft II seamlessly.[/quote]
Since the game is still in development, we are not certain about the level of specs required. But the quality of texture, model, terrain, various effects, sound, and others will be configurable.
[quote]Quote: So that players can increase their skill steadily, I think the computer difficulty should be divided into 6 stages: Beginner, Intermediate, Advanced, Expert, Semi-Pro, and Pro.[/quote]
We plan to include difficulty as low as beginner-friendly up to difficulties where players will have no idea how to fight back.
Kicho commenting on some suggestions. Nothing of much interest.
10/25 - Battle Report Question
There has been another change in the Protoss shield regeneration, and it currently regenerates slowly like in the previous game. The regeneration rate is the same for each unit.
Good to see that they're working on the shield regen rate. Although it might seem obvious, some people were concerned about differing regen rates.
10/28 Suggestions on Adjustable Map Size
The available map sizes in the current build are as follows. (Since we are still in development, there may be changes.)
32, 40, 48, 56, 64, 72, 80, 88, 96, 104, 112, 120, 128, 136, 144, 152, 160, 168, 176, 184, 192, 200, 208, 216, 224, 232, 240, 248, 256
And like in Warcraft III, not only the actual map size but camera limits are also controllable, so there can be outer areas of the map where terrain exists but units cannot move to or build on.
For example, say you have a 64 x 64 map, and if you put the camera limits to 52 x 52, the actual gameplay will only take place inside the 52 x 52 area.
If you receive the StarCraft II map editor in the future, is there a map you are planning to make? If there is, please give a short intro.
I dont know much about the editor as well, so I had trouble going around to check all this info. Looks like I should study more ^^;
Good news for map makers. Tons of info, such as the large number of map sizes to choose from, limiting the camera to a certain area, and setting regions where units cannot go.
10/29 - New Comic Contest
In the last contest, the beta invitation was included in the winners prize, so that answers your question. Also, the point when the contest ends is not necessarily the point when open beta starts. There is no direct relationship.
Just a small blue post, commenting on the beta key contests.
As we get closer to beta, we hope to see more blue posts. We'll report on all the essential and important news right here at SC:Legacy.