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Title Fansite Time since posting
901.  Updates: Beta Scheduled for 2010, Sensor Tower Clarified image
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Sc2Blog 10 months 2 weeks
by Anderson Mccutcheon 
902.  No SC2 beta in 2009
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Starcraft-Source 10 months 2 weeks
by ... 
903.  Pandemic.Gretorp interview in Korea
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Starfeeder 10 months 2 weeks
by ... 
904.  Beta pushed to 2010, release expected at Q2
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Starcraft II Armory 10 months 2 weeks
by Tom Phoenix 
905.  IgroMir 2009 StarCraft II Coverage - Day 1
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StarCraft Legacy 10 months 2 weeks
by ... 
906.  Random Dev updates about Starcraft 2
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Starfeeder 10 months 2 weeks
by ... 
907.  EG.Machine interview in Korea - the best experience of my life
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Starfeeder 10 months 2 weeks
by ... 
908.  IEF Suwon 2009 - EXCLUSIVE 17 Warcraft 3 replay pack!
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Starfeeder 10 months 2 weeks
by ... 
909.  Xel'Naga Storyline Projection 2: Twilight image
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StarCraft Legacy 10 months 3 weeks
by ... 
910.  New posts from Cydra
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Starcraft II Armory 10 months 3 weeks
by AzraelBlack 
911.  Starcraft Weekly with Artosis - Episode 26
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Starfeeder 10 months 3 weeks
by ... 
912.  Vespene Laughs Returns
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StarCraft Legacy 10 months 3 weeks
by ... 
913.  Info from the SC2 Korean Blues
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Starcraft II Armory 10 months 3 weeks
by Knee of Justice 
914.  Cydra Elaborates on the Sensor Tower
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StarCraft Legacy 10 months 3 weeks
by ... 
915.  KeSPA launches English version of their website
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Starfeeder 10 months 3 weeks
by ... 
916.  Translated Korean Blue Posts about StarCraft 2
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Starfeeder 10 months 3 weeks
by ... 
917.  KeSPA Launches English Site image
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StarCraft Legacy 10 months 3 weeks
by ... 
918.  IEF Suwon 09 full coverage - videos, pictures, etc.
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Starfeeder 10 months 3 weeks
by ... 
919.  Blizzard's Halloween treat - Blizzcast #11 image
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Starcraft-Source 10 months 3 weeks
by ... 
920.  Screen Shot & Poll of the Month (Nov. 01) image
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CreepColony 10 months 3 weeks
by Quelex 
921.  I review the Razer NAGA mmo gaming mouse
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Starfeeder 10 months 3 weeks
by Lipton 
922.  Korean Blue Post Translations
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StarCraft Legacy 10 months 3 weeks
by ... 
923.  Blizzcast #11 - New Screenshots image
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Starcraft II Armory 10 months 3 weeks
by gearvOsh 
924.  BlizzCast 11 is out
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Starfeeder 10 months 3 weeks
by Lipton 
925.  BlizzCast #11 image
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StarCraft Legacy 10 months 3 weeks
by ... 
926.  Starcraft 2 discussion with Ret & Artosis
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Starfeeder 11 months 2 days
by PuertoRican 
927.  GamaSutra interview with Dustin Browder image
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Starcraft II Armory 11 months 3 days
by gearvOsh 
928.  Dustin Browder interviewed on the design of StarCraft 2
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Starfeeder 11 months 3 days
by Lipton 


Gamasutra recently sat down with Browder to discuss the inevitable difficulties that come with updating a 10-year-old game while trying to steadfastly avoid feature creep -- and why even after more than half a decade making RTS games, he still wasn't fully prepared for a lead design role at Blizzard.



With StarCraft II, you've said you're trying to avoid making a game that is significantly more complex than StarCraft, even as many individual elements change. How do you make the call as to what stays and what goes?

DB: It's just really tough. We have to make these calls on a daily basis. There were for a long time, and there's still a little bit of it, big debates on the team as to what is enough and what is not enough. What is too much?



We just walked the line, and we look at stuff that we sort of feel is core to the experience: "This is a defining element of the Zerg. We have to have the creep. It's defining." Or, "Siege tanks are a defining element for the Terrans." Then we look at elements where we'll say, "This was fun. We love these things. The fans have obviously been using them. Vultures and spider mines are huge -- but they're not defining elements. You could live without them. I can imagine the Terran army without these things."



So it's a combination of conceptual elements and mechanics. Where we think we can do better, we'll try do better. Stuff that we feel conceptually is not necessary, we'll remove. We've always felt that solo play and Battle.net were the areas where we could really do some stuff that was crazy, that was new and really interesting. And multiplayer really needed to harken to the game's legacy, while at the same time creating enough strategies so you don't think, "Well, I've played this game for ten years, guys. What are you giving me here?"



We want to have enough that it's still fresh. I think we're walking the line pretty well right now.



Even between the single-player and the multiplayer, there have been design differences that mean there are discrepancies in terms of what units are available.



DB: Totally.

Do you worry about that being unintuitive, especially for people who are new to StarCraft?



DB: Not really. We did for a little bit, but then we looked back at our previous games and realized that our solo campaigns have never prepared anybody for an online experience at all. That never worked, right? We always sort of touted it that way -- "It's going to prepare you" -- but it never really did.



Looking back at that, we feel that never really works anyway. This lets us make a much more compelling solo play experience. It can run free and be its own gameplay experience with all kinds of units and all kinds of upgrades, which wouldn't have been possible if we'd restricted ourselves to only the multiplayer set, because the multiplayer wants to become small.



It wants to be reasonable. It wants to be enough that you can keep everything in your head -- so not only do I know what I can do next, but I know what you can do next, and I can play the game in my head a little bit before we actually engage.



You want that sense of there being a very limited number of opening moves in chess, and then a larger set of second moves, and so on.



DB: Yeah. And how many moves can I think ahead of you? That's determining whether I can win or not. So the multiplayer experience needs to be really tight, while the solo play experience doesn't have to be that tight in that sense.

But if we restricted ourselves to the multiplayer units [in single-player], we would ultimately lose a lot of gameplay. We've got a lot of tools that we're going to use -- our challenge mode, like our tutorials, like our improved score screen and improved replay screens -- all to try to help players make that transition from solo play to multiplayer so they can acquire the right skills, instead of leaning on something that never really worked with to begin with.



Check out the rest of the interview here: Gamasutra
Via StarCraft Source
929.  Gamasutra's interview with Dustin Browder on Starcraft 2 design
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Starcraft-Source 11 months 3 days
by ... 
930.  StarCraft II Battle Report #4
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CreepColony 11 months 4 days
by Quelex 
931.  The Lost Temple 2.0
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Starfeeder 11 months 6 days
by Lipton 
932.  Starcraft Weekly with Artosis - Episode 25
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Starfeeder 11 months 6 days
by PuertoRican 
933.  Support a Charity by watching some StarCraft this weekend
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Starfeeder 11 months 1 week
by Lipton 
934.  Ret in Korea - Day 1
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Starfeeder 11 months 1 week
by PuertoRican 
935.  Battle Report 4 Official!
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Starcraft 2 Forum 11 months 1 week
by ... 
936.  Battle Report 4: David Kim's Terrible Terrible Damage image
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Sc2Blog 11 months 1 week
by Zetaras Xal'Kurat 
937.  Official Battle Report 4 Release image
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Starcraft II Armory 11 months 1 week
by gearvOsh 
938.  ESports report 2 by HuskyStarcraft
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Starfeeder 11 months 1 week
by Lipton 
939.  StarCraft II Battle Report Four image
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StarCraft Legacy 11 months 1 week
by ... 
940.  Starcraft 2 Battle Report 4 Leaked
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Starcraft-Source 11 months 1 week
by ... 
941.  Q&A Batch 54 Released!
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Starcraft 2 Forum 11 months 1 week
by ... 
942.  StarCraft II Q&A Batch 54
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Starfeeder 11 months 1 week
by Lipton 
943.  Starcraft Weekly with Artosis - Episode 24
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Starfeeder 11 months 1 week
by PuertoRican 
944.  SC2 Q&A 54: Glorfied Arbiter Confirmed, No Map Data API image
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Sc2Blog 11 months 2 weeks
by Anderson Mccutcheon 
945.  ESPORTS Report by HuskyStarcraft
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Starfeeder 11 months 2 weeks
by Lipton 
946.  Starcraft 2 Q&A 54
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Starcraft-Source 11 months 2 weeks
by ... 
947.  StarCraft II Q&A Batch 54
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StarCraft Legacy 11 months 2 weeks
by ... 
948.  StarCraft II Q&A [Batch 54]
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Starcraft II Armory 11 months 2 weeks
by Tom Phoenix 
949.  3D Protoss fanart + cool Kerrigan wallpaper
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Starfeeder 11 months 2 weeks
by Lipton 
950.  Blizzard hires new Web programmer, miles aka GearVosh from sc2armory.com
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Starfeeder 11 months 2 weeks
by Lipton 
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