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Title Fansite Time since posting
1651.  About Time ?! image
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SC2Comic 3 years 9 months
by ... 
1652.  1v1 Ladder - Season 3 image
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Starcraft II Armory 3 years 9 months
by Bloodwolf 
1653.  Starcraft Weekly with Artosis - Episode 21
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Starfeeder 3 years 9 months
by PuertoRican 
1654.  Cash prizes hinted at being awarded over Bnet 2.0 with Starcraft 2 Tournaments
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Starfeeder 3 years 9 months
by Lipton 
1655.  The New Blizzard MMO to have broader appeal
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Starfeeder 3 years 9 months
by Lipton 
1656.  Andrew Chambers, StarCraft II's Lead Writer interviewed by IGN
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Starfeeder 3 years 9 months
by Lipton 
1657.  Internal Error problem
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Starcraft II Armory 3 years 9 months
by gearvOsh 
1658.  TSL Mondragon vs Dreiven
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Starfeeder 3 years 9 months
by Mr.Pibbs 
1659.  Minor Site Improvements
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Starcraft II Armory 3 years 9 months
by gearvOsh 
1660.  The Razer Starcraft 2 Messenger bag review
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Starfeeder 3 years 9 months
by Lipton 
1661.  Razer press release - Razer/Blizzard Entertainment alliance
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Starfeeder 3 years 9 months
by Lipton 
1662.  Website Update image
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CreepColony 3 years 9 months
by Puppet Master 
1663.  INcontrol heads to Mexico to compete in the World Cyber Games Pan-American championship in Mexico
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Starfeeder 3 years 9 months
by Lipton 
1664.  EG.Machine vs. Artosis[Media] - ZvT FPVOD on Blue Storm
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Starfeeder 3 years 9 months
by PuertoRican 
1665.  New Starcraft 2 wallpaper by Blizzard
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Starfeeder 3 years 9 months
by Mr.Pibbs 
1666.  Stock Analyst - Activision Blizzard stock about to pop
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Starfeeder 3 years 9 months
by Lipton 
1667.  My interview with PlayGround Magazine
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Starfeeder 3 years 9 months
by Lipton 
1668.  ALL pro teams head to workshop + video
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Starfeeder 3 years 9 months
by PuertoRican 
1669.  Starcraft: Frontline Discussion Panel
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Starcraft II Armory 3 years 9 months
by gearvOsh 
1670.  Re-uploaded, the Starcraft to Starcraft 2 Mod
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Starfeeder 3 years 9 months
by Lipton 
1671.  TvZ Bionic Tutorial by Artosis
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Starfeeder 3 years 9 months
by PuertoRican 
1672.  Season 3 is Near!
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Starcraft II Armory 3 years 9 months
by Bloodwolf 
1673.  Starcraft Weekly returns with Episode 20 - bush man
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Starfeeder 3 years 9 months
by PuertoRican 
1674.  Legacy Weekly #18
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StarCraft Legacy 3 years 9 months
by ... 
1675.  More Updates Coming This Week
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CreepColony 3 years 9 months
by Quelex 
1676.  Gamasutra's indepth interview with the Man Behind Battle.net: Greg Canessa
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Starcraft-Source 3 years 9 months
by ... 
1677.  Battle.net 2.0 Marketplace and Premium Content Fees image
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Sc2Blog 3 years 9 months
by Anderson Mccutcheon 
1678.  Ret vs. IdrA - commentated VODs by Artosis from BlizzCon 2009 + replay pack
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Starfeeder 3 years 9 months
by PuertoRican 
1679.  SC2A Blizzcon Q&A: Zerg
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Starcraft II Armory 3 years 9 months
by gearvOsh 
Now it's time for the final Q&A, the Zerg. This Q&A was mostly done by Darkn3ss, but I also added my review where necessary. Enjoy!



1 - Spore cloud was said to be removed and replaced with an ability that increases damage done to a unit. Is this true?

Yes spore cloud was removed. Although I never actually used the ability, it did affect the damage dealt according to the tooltip.



2 - When you morph an Overlord into an Overseer, do they turn into a cocoon (like when morphing a Guardian or Devourer in SC1), or do they just act like an upgrade?

Cocoon, it looks pretty cool. The Overseer looks different from Overlord, and because of this the cocoon is shaped like an Overseer. Additionally, the same goes for the Brood Lord. It also has a cocoon that has its own specific shape.



3 - When Protoss players mass Stalkers, is there a good counter to them around the same Zerg tier or does the Zerg player have to go deep into T3 to counter T1-2 units again?

It's hard to say at this point. I'm sure there are a few ways to deal with that. I'm sure you will succeed by using mixed unit combos, such as: Zerglings, Banelings and Roaches OR Zerglings, Roaches and Hydras. It's always good to have lots of Zerglings with support of ranged units, it makes blink micro a little harder for your opponent. It all depends on upgrades too, you probably want to be a step ahead of your opponent.



4 - Does the Brood Lords attack spawn Broodlings on every attack or when the target unit dies?

Yes, it automatically spawns 2 Broodlings with each shot, even if the target is a structure. So even if the enemy unit doesn't die, it can be swarmed by 6 Broodlings after 3 shots. It is EXTREMELY deadly if you somehow have 5+ Brood Lords.



5 - How effective is the Queens spawn larva in terms of economy?

They are the most important thing for a Zerg. Queens are a must have at all bases and expansions (at least 1). You want to use the ability every +/-40 seconds (however long it takes larva to come out of the sacks so you can spawn more from that hatchery) OR every time you have 25 energy if you have more than 1 hatch per base. But then you might want to get another queen.



Your queen will almost always have 25 energy by the time you're ready to spawn new larva, unless you use energy for something else (creep tumor for example). Larva is permanent so it's not a bad idea to let it stack up if you don't have the money to build anything at the moment. It is also extremely helpful because it can replace drones that have been used in structures.



The current "MBS" implementation on other races, also applies to larva.



6 - Since Roaches heal only when burrowed, are they much less useful?

To be honest, it's probably something we'll be able to say for sure when beta comes out. Reason is if you're using roaches together with other units... and you burrow your roaches to regenerate, chances are your other units will get destroyed and roaches alone won't able to handle the enemies forces. Basically you have to get your ROACH MICRO to the point where it benefits you, otherwise it will be a disaster. I think it's best used for Hit-and-Run tactics...



Also it might useful when you're just Massing roaches... that way you could kinda use it like stalkers' "blink". Burrow one group of roaches, let them heal while other take heat, then burrow the others and unburrow the first group and so on. The reason it would probably work better than blink (once you master it), is cause when you keep switching units around, their health restores all the way. Stalkers only have rechargeable shields... which means you have to do a lot more blinking.

BUT there's also a downside to burrow regenerate... DETECTORS! Which I think is exactly why roaches can move under ground now. Burrow, flank your opponent while you're healing and other roaches take heat and BAM you got yourself a surround. But yeah. It's a tough question. If you have no clue what you're doing, fast regeneration while burrowed will be useful only outside of combat... you probably won't use it too much in the actual battle.



7 - Does Overlord's transport ability make Nydus Worm unnecessary (especially in middle game)?

Nydus Worm is a very valuable thing to have. Not necessarily as an offensive instrument, but also defensive. It's much easier to protect your expansions if you have worm network going to all of them. I mean if you want to transport a couple of units to an island to establish an expo - be my guest. But if you need heavy reinforcements to one of your distant expo's, you're not going to take your time to load your entire army into overlords... (I mean you'll probably have them spread out all over the place anyway...) So I think that both will have their uses. Worm is for moving LOTS of units instantly (especially if you already have a worm summoned) and overlords are for random unit transports.



8 - Do spore colonies have detection while uprooted and moving, or only when rooted into the ground?

I know both the spine and spore crawlers can move on and off creep but they can only be rooted on creep and can only attack when rooted... because of this, detection only works while they are rooter into the ground.



9 - What is the current state of the Nydus Worm/Canal/Network? As I understood, there were some changes made to them. Are they still in the game and how does it currently work?

Yes its still in the game. You have a load/unload button on your worms which means once your units are in the network you can choose where they exit by selecting the appropriate worm or network and clicking the unload button. If you want to unload specific units from the group you have in the network, I'm sure it works the same as the "Fly-By" drops in SC/BW. You just click on the unit portrait and it will spit that unit out. At this time, the worm requires creep below it to spawn. Additionally, the worm is produced at the network and can be placed anywhere on the creep (no more Overseer).



10 - How is Zerg tier 2 shaping up? How do Banelings fit into midgame strategy now with their nerf? What situation would a Baneling be more useful than the Zergling it was morphed from?

I found banelings pretty useful... Not like destroying-everything-in-their-path useful but they changed the shape of the game for me a few times. Light units don't stand a chance against them (unless they're massed ranged units... aka MARINES) and on top of that it causes the enemy to back up or retreat if they notice Banelings. They work best in flank/surround maneuvers or if set as traps... same ol' Zerg burrow trap. Lure them in (past or on top of burrowed Banelings) and then do as you please... detonate them and obliterate their current squad.


1680.  Live Chat with Tokyopop: Starcraft: Frontline Vol. 4
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Starcraft-Source 3 years 9 months
by ... 
1681.  August Vespene Gas SC2 comic winners, new HandsomeNerd tshirts, new Starcraft 2 screens showcasing Vulture and Goliath, SC-SC2 Mod screens
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Starfeeder 3 years 9 months
by Lipton 
1682.  Starcraft II to be less bloody, in Germany
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Starcraft-Source 3 years 9 months
by ... 
1683.  August Comic Contest Winners image
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StarCraft Legacy 3 years 9 months
by ... 
1684.  Battle.net confirmed as reason for Starcraft II delay
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Starcraft-Source 3 years 9 months
by ... 
1685.  Guild Wars 2 interview - Lore
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Starfeeder 3 years 9 months
by Lipton 
1686.  SC2a Blizzcon Q&A: Protoss
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Starcraft II Armory 3 years 9 months
by gearvOsh 
1687.  Samwise Didier and Paul Sams of Blizzard interviewed
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Starfeeder 3 years 9 months
by Lipton 
1688.  Blizzard Entertainment at Penny Arcade Expo
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StarCraft Legacy 3 years 9 months
by ... 
1689.  KennyCasting & PsyonicReaver video interview by Artosis
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Starfeeder 3 years 9 months
by PuertoRican 
1690.  Blizzcon 2009 Starcraft 2 Patch Notes
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Starcraft-Source 3 years 9 months
by ... 
1691.  Blues on AI, the Roach, and BNet 2.0/Map Editor
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Starcraft-Source 3 years 9 months
by ... 
1692.  Cydra shares an AI tidbit
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StarCraft Legacy 3 years 9 months
by ... 
1693.  SC2armory's Terran BlizzCon QA
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Starfeeder 3 years 9 months
by Lipton 
1694.  Starcraft 2 less blood in Germany
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Starfeeder 3 years 9 months
by Mr.Pibbs 
1695.  SC2A Blizzcon Q&A: Terran
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Starcraft II Armory 3 years 9 months
by gearvOsh 
1696.  SC2-ESP videos from BlizzCon 09
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Starfeeder 3 years 9 months
by Lipton 
1697.  Karune Updates - Battle.net is Free Still, New Build Information
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StarCraft Legacy 3 years 9 months
by ... 
1698.  Roaches move while burrowed, and get a speed upgrade... maybe.
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Starcraft-Source 3 years 9 months
by ... 
1699.  Revised: Build a StarCraft 2 PC for $600
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Starcraft 2 Forum 3 years 9 months
by ... 
1700.  New unverified rumor going around - pay to play Bnet 2.0
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Starfeeder 3 years 9 months
by Lipton 
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