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2301.  Blizzard has started developing their New IP?
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Starfeeder 4 years 2 months
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2302.  Rise and fall of the ‘Dream Team' part 1
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Daniel Lee on Starfeeder 4 years 2 months
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2303.  Starcraft Weekly - Episode 7
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Starfeeder 4 years 2 months
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2304.  Q&A 50: Replay Analytics, Hold Fire Hinted; Beta Opt-In Availible image
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Sc2Blog 4 years 2 months
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2305.  Which Tournament name do you like best?
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Starfeeder 4 years 2 months
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2306.  Revamped Battle.net Launches, SC2 Beta Opt-In image
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Starcraft Zone 4 years 2 months
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2307.  Q&A 50 Shows Off UI Replay System, More
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Starcraft Zone 4 years 2 months
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2308.  Starcraft, the next American Collegiate Sport
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Starfeeder 4 years 2 months
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2309.  Starcraft competitive keyboard tutorial - part II
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Tasteless on Starfeeder 4 years 2 months
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2310.  Blizzard Launches Battle.net 2.0 (Sort of)
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Starcraft 2 Forum 4 years 2 months
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2311.  Where would Michael Jordan be without the NBA?
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Daniel Lee on Starfeeder 4 years 2 months
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2312.  StarCraft II Batch 50 is here! Also new Battle.net is ready for accounts
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Starfeeder 4 years 2 months
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2313.  Q&A Batch 50 Released!
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Starcraft 2 Forum 4 years 2 months
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2314.  Battle.net 2.0 has arrived!
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Starcraft II Armory 4 years 2 months
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2315.  StarCraft II Q&A [Batch 50]
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Starcraft II Armory 4 years 2 months
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2316.  StarCraft II Batch 50 is here!
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Starfeeder 4 years 2 months
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2317.  Thanks, Mom
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The Peanut Gallery 4 years 2 months
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2318.  Here is the list of all the ways to win a Starcraft II beta key
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Starfeeder 4 years 2 months
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2319.  The Lo3 Double-Header - WCG's Ultimate Gamer and ESL/KODE5 Aftermath
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Starfeeder 4 years 2 months
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2320.  StarCraft II, may not ship with multiplayer LAN functionality according to Blizzard
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2321.  Karune Comments on Q&A, Blizzard Announces Contest
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Starcraft 2 Forum 4 years 2 months
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2322.  History of the Professional StarCraft Leagues & TV networks in Korea
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Daniel Lee on Starfeeder 4 years 2 months
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2323.  Massive Beta Info Influx
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Starcraft II Armory 4 years 2 months
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2324.  The Greatest (Gamer) Generation
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The Peanut Gallery 4 years 2 months
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2325.  Q&A Batch 50 Confirmed, Forcefield Info, and M
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2326.  StarCraft II for pre-sale on Amazon.com
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2327.  Starcraft Weekly - Episode 6
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2328.  The beginning of a career in E-sports
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Daniel Lee on Starfeeder 4 years 2 months
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2329.  Stim Pack 3/10/09 Cloaking the Mothership, Zerg Eggs, and a ton more updates
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2330.  Raynor spotted again! image
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2331.  B.net forum Goer finds Pre-Beta Image
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2332.  Battle Report #2 Coming Soon
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2333.  Starfeeder Releases top 6 StarCraft 2 fansites
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2334.  Karune Answers questions on Team Play
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2335.  Why Korean-Americans Should Use Gamer Names
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The Peanut Gallery 4 years 2 months
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2336.  WCG Ultimate Gamer on SCI-FI tonight 10/9c pm
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2337.  Live on Three - with DJ Wheat & Slasher, a Pro Gaming Video Cast
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2338.  Build Updates: Invisible Protoss Bases, Channeling Anti-Grav image
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Sc2Blog 4 years 2 months
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2339.  The 2009 Cheonan International E-Sports Culture Festival in Cheonan, South Korea
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Starfeeder 4 years 2 months
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2340.  Video interviews with Hwasin, Kal, and July + a tour inside STX practice room
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2341.  Starcraft Team Fortress
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2342.  GameStop lists StarCraft II as a June 2nd release
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2343.  Watch Nada & JangBi MSL games before they go head to head tomorrow night!
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2344.  Echos of War - the music of Blizzard
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2345.  Mods on Nydus Worm, Pheonix, Overlord and more!
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2346.  StarCraft 2 Macro Mechanics Poll: Feedback and Analysis image
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Sc2Blog 4 years 2 months
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2347.  The StarCraft II Gameplay Mechanics Poll results
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Starfeeder 4 years 2 months
by Mr.Pibbs 
starcraft 2 poll

Blizzard a week or so ago posted a poll asking about the current fan feelings about the game play mechanics in StarCraft II. Overwhelmingly the response is very positive, with only about 14% unhappy (probably "leet" players that haven't even played the game) and a tiny % just unsure and waiting for a chance to beta the game.


The Gameplay mechanics that where discussed by Blizzard: The StarCraft 2 team has made a number of changes in each of the races and the new game mechanics are expected to provide players with more strategic options and chances.
Here are the new game mechanics for gathering resources and building up army.
And you can check more changes in each races at the latest StarCraft II Q&A - Batch 49 as well.

So, what do you think of this new game mechanics change?


Protoss Dark PylonProtoss Dark Pylon:
Proton Charge: an area-of-effect ability that gives all targeted Probes additional charge for their Proton-Cutters. Probes that have an additional charge gather additional minerals per trip when collecting resources. The Proton Charge lasts only a short time before dissipating.

Personally I think the Dark Pylon's 'Probe Charge' effect is just another means of adding extra micro back at your home base. It just costs energy to use, so like the dual gas mechanic it's another thing that you need to remember the timing off and go back and execute every now and then.

I'm not really liking "forced micro" for the sake of extra micro/base management myself, however I do like the single cloaked unit ability otherwise called Null Shield. Would make for nice Prism + Zealot drops in the mineral line. Also Argus Link is a nice micro quality skill; it lets you give a High Templar or similar caster extra energy in an emergency situation, like a base attack and your forces are stuck out in the field.

A passive ability like extra food limit would be a good default imho.



StarCraft II Terran Mules in actionTerran Orbital Command:
Calldown Mule: sends a single automated mining robot by drop-pod that assists SCVs in collecting resources by working around current SCV mining operations. Unfortunately the Mule is still in the prototype phase and has a limited battery supply (timed life).

Calldown Extra Supplies: sends additional supplies to a targeted Supply Depot. Generally used by Terran commanders only in an emergency to allow them to support additional troops.

The Calldown Mule is the Terran version of 'forcing' extra micro and base management that the Dark Pylon current does for the Protoss. Not liking it, but would be fine if it only made an apperance in Single Player mode.

One could make an argument that the Mule has situational uses in combat, since you can call it down anywhere in the field, however it just seems like a strange mechanic to me, I'll have to wait for Beta to test it out fully. It's also another unit model for the DotA makers to get crazy with ;\


StarCraft II Zerg: Mutate Larve in actionZerg Queen:
Spawn Larva: by injecting Queen ichor into a Hatchery, Lair or Hive the Queen can cause the Zerg structure to undergo a startling metamorphosis. The Hatchery starts to throb and green sacks swell up on the structure. Eventually four additional larva burst out of the Hatchery and land next to whatever larva are already wriggling around nearby. While a Hatchery hosts more than 3 larva, the Hatchery will not spawn additional larva, until that number drops below 3.

This is my favoriate of all the new gameplay mechanics, great offensive/defensive situational use imho. Karune expands a bit more about the new Zerg ability in StarCraft II:

Karune:
Being able to spawn additional larva can potentially help Zerg production quite a bit actually. Prior, when a Zerg player hatched offensive units, they were always sacrificing the creation of more drones. This ability allows more bandwidth to create even more offensive units for a big push, build more balanced with more drones and additional units, or double up on the teching effort with all drones. There are a lot of options to play with that will surely inspire many new strategies.


So what are your thoughts on these new gameplay mechanics in StarCraft II?

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2348.  Starcraft 2 discussion with Artosis & IdrA
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Starfeeder 4 years 2 months
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2349.  Starcraft Weekly - Episode 5
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Starfeeder 4 years 2 months
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2350.  SC2A 1v1 Ladder - Winners, Prizes and Stats! image
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Starcraft II Armory 4 years 3 months
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