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StarCraft II Q&A Batch 3815 May 2008, 21:10
by shadowie
Time for a new Q&A, the most interesting part this week is about the new creep mechanic:
Karune wrote:8. Are the Zerg Sunken and Spore Colonies capable of moving out of the bounds of creep?
Yes, they are able to move and plant themselves outside of the creeps boundary. Keep in mind that all Zerg buildings not in the boundaries of creep will slowly degenerate and eventually die. Creep which moves into an enemy base will also damage enemy buildings at a slow rate as well, allowing for new types ofcreep pushing strategies in StarCraft II.

We also learn more about the Roach's regeneration, and Psi Storm damage:
Karune wrote:A Roach regenerates at a set rate and Psi Storm does a set amount of damage at intervals in the area of effect. Put that Roach under a Psi Storm in the current build for the full duration and the Roach will have approximately 50% of its original health after the Psi Storm is over. With a new upgrade ability at the Hive which allows the Roach to have an even more increased regeneration rate, the Roach will emerge from a full duration of Psi Storm at approximately 80% of its original health.

Image
The Roach is one resilient little bug!

Using some simple math we can with that information figure out exactly how much damage a Psi Storm does! If you just want the result you can skip this codebox.

Code:
The Roach has 90 hp and regenerates 15hp/s, probably with a better resolution than that (like 1.5hp/100ms) so our calculation should be fairly accurate. Let's assume the Psi Storm does damage once a second over 4 seconds. Karune told us that after a Psi Storm the roach is at approximately 50%, I'd say that means 36-54 hp left. I'm not saying the Psi Storm does random damage, just that the hp left is somewhere between 40%-60% but we can't be sure since Karune said approximately 50%.

Let's go with the low hp first, if the roach didn't regenerate at all it would have taken (90-36)/4 = 13,5 dmg/s. But since it regenerates 15hp/s the Psi Storm damage is 13,5+15 = 28,5 dmg/s.
28,5*4 = 114 total damage.
Same calculation with the other estimate: (((90-54)/4)+15)*4 = 96 total damage.

So a Psi storm does somewhere between 96-114 Total damage. That is awfully close to the 112 total damage of the original Psi Storm in SC1. With 112 total damage the roach would have 38hp left (42%). Some people have been concerned that the Psi Storm would be nerfed in SC2 since it's much easier to cast, we can't know for sure if that's the case, but Karune's info doesn't rule out an unmodified Psi Storm at least.

As a footnote, with 112dmg Psi Storm the upgrade for the Roach would add about 60% regeneration, bringing the total to 24hp/s. That would let the roach regenerate from zero to full health in less than 4 seconds. That's quite a bit of regen!

Full Q&A: http://www.sc2pod.com/trackers/blue/?id=191

5 comments

2 months 1 week ago

#1 PKZeppelin Sweden(se)

 
Roach is a bit imba :P
2 months 1 week ago

#2 z741 United States(us)

 
i hear that. i believe the roach at this point is a little uber and as such i believe it should be a tier 4 unit.

-Tier 4 for all races should be the most advanced units (any unit that can be built ONLY when ALL structures per race are built) :p
-Tier 3 for all races should be the heavy units (crucio tanks, immortals, and hive units)
-Tier 2 for all races should be the medium units (stalkers, banshees, and lair units)
-Tier 1 for all races should be the light units (marines, zealots, hatchery units not in tier 0)
-Tier 0 for all races should be the basic units (probes, SCV's,drones, and overlords)
2 months 1 week ago

#3 eLFootman Chile(cl)

 
z741 wrote:i hear that. i believe the roach at this point is a little uber and as such i believe it should be a tier 4 unit.

-Tier 4 for all races should be the most advanced units (any unit that can be built ONLY when ALL structures per race are built) :p
-Tier 3 for all races should be the heavy units (crucio tanks, immortals, and hive units)
-Tier 2 for all races should be the medium units (stalkers, banshees, and lair units)
-Tier 1 for all races should be the light units (marines, zealots, hatchery units not in tier 0)
-Tier 0 for all races should be the basic units (probes, SCV's,drones, and overlords)


I want no warcraft3-like game, each race should be unique
SC2 should be made with koreans testers
2 months 1 week ago

#4 aston Hungary(hu)

 
eLFootman wrote:I want no warcraft3-like game, each race should be unique
SC2 should be made with koreans testers

One of the devs made it clear, that the team has progamers too. In the China announcement of the Zerg:
(http://www.starcraft-source.com/news/Bl ... _China.htm)
Interview wrote:Can you tell us about the development team?
About 40 guys and girls are doing development of SC2, 1/3 are programmers, 1/3 are artists, 1/3 are designers. Members of the team come from Korea, China, America and Europe, some of them are pro gamers.
2 months 1 week ago

#5 eLFootman Chile(cl)

 
im so glad to read that
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