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Time for a new Q&A, the most interesting part this week is about the new creep mechanic:
We also learn more about the Roach's regeneration, and Psi Storm damage:
![]() The Roach is one resilient little bug! Using some simple math we can with that information figure out exactly how much damage a Psi Storm does! If you just want the result you can skip this codebox. Code: The Roach has 90 hp and regenerates 15hp/s, probably with a better resolution than that (like 1.5hp/100ms) so our calculation should be fairly accurate. Let's assume the Psi Storm does damage once a second over 4 seconds. Karune told us that after a Psi Storm the roach is at approximately 50%, I'd say that means 36-54 hp left. I'm not saying the Psi Storm does random damage, just that the hp left is somewhere between 40%-60% but we can't be sure since Karune said approximately 50%. Let's go with the low hp first, if the roach didn't regenerate at all it would have taken (90-36)/4 = 13,5 dmg/s. But since it regenerates 15hp/s the Psi Storm damage is 13,5+15 = 28,5 dmg/s. 28,5*4 = 114 total damage. Same calculation with the other estimate: (((90-54)/4)+15)*4 = 96 total damage. So a Psi storm does somewhere between 96-114 Total damage. That is awfully close to the 112 total damage of the original Psi Storm in SC1. With 112 total damage the roach would have 38hp left (42%). Some people have been concerned that the Psi Storm would be nerfed in SC2 since it's much easier to cast, we can't know for sure if that's the case, but Karune's info doesn't rule out an unmodified Psi Storm at least. As a footnote, with 112dmg Psi Storm the upgrade for the Roach would add about 60% regeneration, bringing the total to 24hp/s. That would let the roach regenerate from zero to full health in less than 4 seconds. That's quite a bit of regen! Full Q&A: http://www.sc2pod.com/trackers/blue/?id=191 |
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5 comments
#1 PKZeppelin
#2 z741
-Tier 4 for all races should be the most advanced units (any unit that can be built ONLY when ALL structures per race are built)
-Tier 3 for all races should be the heavy units (crucio tanks, immortals, and hive units)
-Tier 2 for all races should be the medium units (stalkers, banshees, and lair units)
-Tier 1 for all races should be the light units (marines, zealots, hatchery units not in tier 0)
-Tier 0 for all races should be the basic units (probes, SCV's,drones, and overlords)
#3 eLFootman
I want no warcraft3-like game, each race should be unique
SC2 should be made with koreans testers
#4 aston
One of the devs made it clear, that the team has progamers too. In the China announcement of the Zerg:
(http://www.starcraft-source.com/news/Bl ... _China.htm)
#5 eLFootman