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Today Blizzard released a small patch fixing the crashing issue and making some balance changes. The reasoning for these balance changes is explained in the SitRep for patch 12.
Archived news |
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37 comments
#1 Brandonsc2
#2 Frosty
but because roach's have high hp and +1 armor and a decent attack, +1 supply isnt too bad
#3 Tay--Tay
Hopefully this patch will allow Thors to be used a bit more often.
But I'm really looking forward to the "Zerg spell changes" in the next patch.
On another note, I hope Blizzard addresses Reapers sometime in the future. Now they're that much deadlier against Protoss players, and they're too tailored for early rushes to begin with...
#4 copyrightdna
it's also worth pointing out that while everything but lings and drones costs more than 1 control now, there's only two units over 2 control - broodlord at 4 and ultra at 6. every unit lower in the tech tree than those two units is 2 control or less.
#5 Tay--Tay
#6 Frosty
only good that came out of this patch is it might make terrans stop just doing MM balls and try mech builds out more
#7 JEKE
Man the roach supply cost is logical, the fact is that i tought that roaches always had 2 supply cost (they are powerfull as marauders or stalkers and both cost 2 supply, and more powerfull than zealots that also cost 2 supply, so give me one reason to roaches being 1 supply cost
BTW this patch is very disappointing to me cause i was hoping the fix of a bug that prevents windows XP users (with spanish version) to watching replays (i think that not only spanish got that problem, but i'm not sure), i couldn't see any of my three matches played. -10 points to blizzard, thousands of people can't get access to a essential feature of the game, and they only fix the exit-crash problem (wich were easily solved loggin out first or killing the process with the Task Manager).
Sorry for the wall of text
EDIT: I have to apologize to blizzard cause i wrote my post based in the patch notes, now i tried to load a replay and worked so apparently blizzard solved the problem, but why they didn't say anything about it? i also cut the quote (showing only the part i was responding) in the edit...
#8 copyrightdna
#9 Tay--Tay
#10 Mullet_Ben
Yeah. It's not like zealots (the units roaches counter) do the same damage as roaches (and definitely not as though they had a HIGHER DPS, no, that's ridiculous), have more health, the same armor, cost no gas, have about the same range, and the only thing that makes (well, made) roaches useful against them is their mass-ability. It's not like increasing their supply is going to have any major ramifications early game, so this nerf makes total sense since it will only ever apply to them late game. And it isn't as though there's anything else that roaches have late game that could potentially have been nerfed instead; I mean, they certainly couldn't reduce the amount an upgrade gives a roach. And roaches have been OP since the beginning; first they nerfed their regen, then their regen, then their armor, and finally a reduction to the speed they move underground, and increasing their supply cost is, after all those really large changes, the logical conclusion. It's only a small thing that will make little impact on the game, and will only slightly affect the roaches balance. It isn't as though it will make them less swarm-like, especially since they fit in so well with the zerg ethos of small, fast and cheap.
/sarcasticrage
#11 Undifty
(oh, and for all those complaining that Zealots cost 100m and Roaches cost 75m25g: Roaches are a lot more resource optimized than Zealots, thus it's the Roaches advantage)
Thor buff was more than fine, now I'm just waiting for Vikings to get slightly smaller also
Forge nerf; meh, why not? We have seen a lot of (failed) cannon rushes lately, now people maybe try something else
#12 copyrightdna
#13 Eskanasi
I only ever use cannons as to stop a 2v2 rush, and making the forge take longer certainly hurts that strategy.
#14 Ipsar
#15 Frosty
no unit except drone costs 1 supply, technically zerglings/banelings are a half, and roaches/hydras and muta's are 2 lol
#16 Ipsar
#17 Tay--Tay
So are you saying Roaches are good or bad?
As expressed in my earlier post, I'm not so angry that they now cost 2 control, I'm just upset that they lack the uniqueness and usability they used to have. Plus, this recent nerf assures that I'll never want to build Roaches, and will most likely rely on Hydralisks instead. If they had to increase the control cost for "balance reasons", then so be it, but maybe they can "balance" out that change with a buff to its powers? Please?
#18 Mullet_Ben
#19 Tay--Tay
#20 Ipsar
1.Get an avatar. Seriously.
2.Write stuff in paragraphs so that it is easier to read.
=p
#21 Eskanasi
It's a beta game Tay-tay, they choose to implement what they feel is necessary when they feel it, that's the beauty of beta, they can do that and they're meant too and noone should get upset because of WHEN they do these things.
In short, why are you arguing about the when when all that is important is the nerf itself. They could of done this when the game goes live if they thought it was a necessary balance issue.
And truthfully I never really noticed that much of a problem with roaches but I never beat a similarly skilled zerg player because I don't know any counters.
#22 Tay--Tay
#23 copyrightdna
#24 Mullet_Ben
However, this also brings up another issue, which only served to further anger me over this issue. Roaches are a hard counter for Zealots; I don't think anyone will disagree. However, 1 Roach will lose to 1 Zealot. So, in a 200/200 battle of Roaches vs. Zealots, POST-patch, the Zealots would win, in spite of being hard countered by Roaches.The exact same reasoning can be used for this scenario; in 200/200 battles, the Zealot can be hard to deal with, even with the correct counters in play.
Luckily, Roaches are not the only counter for Zealots the zerg has at their disposal. There is another unit which has been very scrutinized recently, that will get some major changes. Blizz, the Ultra better be absolutely AMAZING by patch 13.
Also, to comment about something entirely unrelated to the Roaches (you mean there were some OTHER changes this patch!?), I think the Thor is now a little too small to be called anything but a fat Goliath. I'm also still mad about it's damage change AND the loss of it's cannons; what was once a heavy siege breaker is now a small unit that is either used for light air defense or used in conjunction with a medivac for drops. Really? Wasn't the Thor supposed to Break down walls, not hide behind them or fly around them? I don't play Terran, but here are my suggestions:
1.Reduce rate of fire. Keep the same damage, make it higher, whatever. Just make sure the DPS is lower.
2.Give it more health. Not more armor; it's designed to be countered by light units. But give it health so it can walk up ramps and soak up tank fire.
3. Put it back to its original size. Maybe even larger. Then give it an ability: it can push enemy units back. This would let it wade into battle, breaking up the enemy's defenses, and crashing into their base. Just like any good giant war mech should.
4.Oh, give it back its cannons. I'm sure you'll find some other way to buff the Ultra. Might I suggest Dark Swarm?
Sorry for Wall 'o text. At least it has paragraphs this time XD
#25 Tomer
I play Terran, so I'm not 100% sure, but wouldn't a Roach beat a zealot 1v1 with even mediocre kiting micro?
Also, in a 200 food battle, the ranged units will always win since they are getting way more shots off while the majority of Zealots are being blocked by each other.
#26 Tay--Tay
1. It's an expensive high-tier unit, so it SHOULD have high DPS.
2. Its model was shrunken for a reason, people were having trouble maneuvering it.
3. It's not as if the Thor lost its 250mm Strike Cannons. I've even seen 'em in play post-patch.
4. Adding another ability to the Thor would kinda dilute things. It's for assault, not spellcasting.
#27 copyrightdna
and dark swarm is in sc2 - it's called point defense drone now.
#28 Tay--Tay
Amen to that.
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