Karune posted an article about the
Nydus Worm changes on the
official forum, and started a poll to see reactions.
Karune wrote:Nydus Worm prior to BlizzCon
Prior to BlizzCon, the Nydus Worm had to be summoned from the Nydus Canal, and only on creep. Thus, in order to do a drop, an Overlord was usually needed to drop creep, and then the Nydus Canal could spawn a Nydus Worm at that position. Also, because of the cooldown, typically for a mass drop, a Zerg player would need multiple Nydus Canals, to spawn multiple Nydus Worms at the drop position, to make sure the enemy couldn't easily destroy the Nydus Worms before the Zerg army could come out.
Nydus Worm at BlizzCon
In the BlizzCon build, the Nydus Worm no longer is spawned from the Nydus Canal. Additionally, it no longer needs to be spawned in on creep as well. Instead, the Nydus Worm is spawned in from the Overseer, and is based on energy cost. Thus, if you have multiple Overseers, you could easily spawn multiple Nydus Canals (which will have a 'build time' before the worm erupts from the ground) and ensure a higher success rate of getting your units out.
Also he clarified that the Nydus Worm is no longer a unit:
Karune wrote:Since the Nydus Worm is no longer a unit that is controlled like a unit or moved like a unit, this visual challenge is no longer an issue. The Nydus Worm is now spawned, rather than given move orders.
And last but not least, he talked about the usage of the Nydus Worm:
Karune wrote:When units enter the Nydus Worm opening or the Nydus Canal, they are in the Nydus network. They can exit at any opening, including the Nydus Canal building. There is no actual "tunneling," and is actually more similar to loading units in a dropship. When all entrances/exits are destroyed, all units in the network will die, so if you are a Zerg player, make sure you don't let that happen

Sounds interesting, but I am curious about your opinion on the changes of the Nydus Worm mechanics.
Source:
Blue Tracker
20 comments
#1 shadowie
That would create more suspense, i.e:
It makes more sense compared to the Overseer just "casting" nydus worms instantly. I know it takes some time for it to fully appear, but still, does zerg have worms ready everywhere on the map?
Thoughts?
#2 aston
And yes, definitly, this would be more "zergy" style. I've just imagined and got existed about it
#3 Undifty
I don't know how the sound in-game is, if one can hear things in the fog of war, but if one could it'd be even more interesting if one could hear an opponents thumping in the nearby fog of war.
#4 Tiger0211
Yeah, I think that visual would make a lot more sense than the current one.
#5 Undifty
1) Move an Overseer somewhere.
2) Then order it to thump the ground.
3) After a few sec, a Nydus worm appears and EATS THE OVERSEER! >=D
Would be quite a funny scene.
#6 DomeX
#7 phlored
As a Zerg player I would love for the worm to have no warning. But in the interest of fun and fair play it would be pretty exciting if there was 5-10 seconds of audio cueing for the opponent... to know it's coming. LOL
(Like the T-Rex in Jurassic Park)... THUMP. THUMP. THUMP. RAOOOOOAAAR!!!!! LOL
#8 AUDIE
I find this idea not such a bad idea either. either way the wyrm will be a great tool for the zerg.
#9 PiF
#10 PestBooSC
#11 PiF
#12 DomeX
There, corrected :D
#13 PiF
I think that correction might be just right xD
#14 Undifty
#15 DomeX
Thar, I shtand corrected
#16 PiF
#17 Undifty
But the part of "totally owning" an opponent with Nydus Worms is something I do not think any noob could do against a mediocre player.
#18 PiF
#19 phlored
never worry about the newbs.
#20 Undifty