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Nydus Worm changes at BlizzCon23 Oct 2008, 20:04
by aston

Karune posted an article about the Nydus Worm changes on the official forum, and started a poll to see reactions.
Karune wrote:Nydus Worm prior to BlizzCon
Prior to BlizzCon, the Nydus Worm had to be summoned from the Nydus Canal, and only on creep. Thus, in order to do a drop, an Overlord was usually needed to drop creep, and then the Nydus Canal could spawn a Nydus Worm at that position. Also, because of the cooldown, typically for a mass drop, a Zerg player would need multiple Nydus Canals, to spawn multiple Nydus Worms at the drop position, to make sure the enemy couldn't easily destroy the Nydus Worms before the Zerg army could come out.
Nydus Worm at BlizzCon
In the BlizzCon build, the Nydus Worm no longer is spawned from the Nydus Canal. Additionally, it no longer needs to be spawned in on creep as well. Instead, the Nydus Worm is spawned in from the Overseer, and is based on energy cost. Thus, if you have multiple Overseers, you could easily spawn multiple Nydus Canals (which will have a 'build time' before the worm erupts from the ground) and ensure a higher success rate of getting your units out.

Also he clarified that the Nydus Worm is no longer a unit:
Karune wrote:Since the Nydus Worm is no longer a unit that is controlled like a unit or moved like a unit, this visual challenge is no longer an issue. The Nydus Worm is now spawned, rather than given move orders.

And last but not least, he talked about the usage of the Nydus Worm:
Karune wrote:When units enter the Nydus Worm opening or the Nydus Canal, they are in the Nydus network. They can exit at any opening, including the Nydus Canal building. There is no actual "tunneling," and is actually more similar to loading units in a dropship. When all entrances/exits are destroyed, all units in the network will die, so if you are a Zerg player, make sure you don't let that happen :)

Sounds interesting, but I am curious about your opinion on the changes of the Nydus Worm mechanics.

Source: Blue Tracker

20 comments

2 months 2 weeks ago

#1 shadowie Sweden(se)

 
I think the new mechanic with the Overseer is a lot better, but that they should change the mechanic slightly. Make the Overseer drop a beacon (with 200 hp or something) that thumps the ground (thumpling? :P), creating a sound that attracts the Nydus. After a couple of seconds the Nydus Worm forces itself out of the ground instantly.

That would create more suspense, i.e:
  • Overseer glides in over your base.
  • Drops tiny zerg creature that starts thumping the ground.
  • Thump... Silence... Thump... Silence... Thump... Silence...
  • WOOOSH, Nydus appears and 100 zerglings rush out.

It makes more sense compared to the Overseer just "casting" nydus worms instantly. I know it takes some time for it to fully appear, but still, does zerg have worms ready everywhere on the map? :roll:.

Thoughts?
2 months 2 weeks ago

#2 aston Hungary(hu)

 
What you say is only a visual difference between the words of Karune, I think.

And yes, definitly, this would be more "zergy" style. I've just imagined and got existed about it :) .
2 months 2 weeks ago

#3 Undifty Aland Islands(ax)

 
I like your idea about a thumpling or dumpling or whatever, would make it a lot.. ..more interesting actually..

I don't know how the sound in-game is, if one can hear things in the fog of war, but if one could it'd be even more interesting if one could hear an opponents thumping in the nearby fog of war. :) Would go like, "doh! Not again!"
2 months 2 weeks ago

#4 Tiger0211 United States(us)

 
Undifty wrote:...or dumpling or whatever...

:lol: :lol:
Yeah, I think that visual would make a lot more sense than the current one.
2 months 2 weeks ago

#5 Undifty Aland Islands(ax)

 
Oh, before I go to bed I figured out a funny, but probably shit balance-wise idea. :)

1) Move an Overseer somewhere.
2) Then order it to thump the ground.
3) After a few sec, a Nydus worm appears and EATS THE OVERSEER! >=D

Would be quite a funny scene.
2 months 2 weeks ago

#6 DomeX Chile(cl)

 
I loled at it. I like the new mechanic, and I really like shaodwie's visual idea. The tiny zerg critter shouldn't have HP, I mean, there is no way to kill it, but, off cours, you can kill the nydus worm.
2 months 2 weeks ago

#7 phlored Canada(ca)

 
I like the thump idea. It's original. But it's likely the zerg just use their control to draw the Worm up.

As a Zerg player I would love for the worm to have no warning. But in the interest of fun and fair play it would be pretty exciting if there was 5-10 seconds of audio cueing for the opponent... to know it's coming. LOL

(Like the T-Rex in Jurassic Park)... THUMP. THUMP. THUMP. RAOOOOOAAAR!!!!! LOL
2 months 2 weeks ago

#8 AUDIE United States(us)

 
phlored wrote:I like the thump idea. It's original. But it's likely the zerg just use their control to draw the Worm up.

As a Zerg player I would love for the worm to have no warning. But in the interest of fun and fair play it would be pretty exciting if there was 5-10 seconds of audio cueing for the opponent... to know it's coming. LOL

(Like the T-Rex in Jurassic Park)... THUMP. THUMP. THUMP. RAOOOOOAAAR!!!!! LOL





I find this idea not such a bad idea either. either way the wyrm will be a great tool for the zerg.
2 months 2 weeks ago

#9 PiF Bulgaria(bg)

 
I don't really like the whole Nydus mechanic anyways...
2 months 2 weeks ago

#10 PestBooSC Lithuania(lt)

 
this will be much better the way they changed it now couse it will really be a more effective building but i doubt that gamers will use it very often
2 months 2 weeks ago

#11 PiF Bulgaria(bg)

 
PestBoo..waht do you mean they won't use it very often?! I think it will be the main way of transportation in the late game
2 months 2 weeks ago

#12 DomeX Chile(cl)

 
PiF wrote:I think it will be the main way of OWNING in the late game


There, corrected :D
2 months 2 weeks ago

#13 PiF Bulgaria(bg)

 
lol

I think that correction might be just right xD
2 months 2 weeks ago

#14 Undifty Aland Islands(ax)

 
"In the hands of a skilled player."
2 months 2 weeks ago

#15 DomeX Chile(cl)

 
You forgot to say "You stand Corrected" so...

Thar, I shtand corrected
2 months 2 weeks ago

#16 PiF Bulgaria(bg)

 
"In the hands of a skilled player" my ass... every noob can learn to use the Nydus Worms in like 10 mins...
2 months 2 weeks ago

#17 Undifty Aland Islands(ax)

 
First I was trying to be funny by quoting Dustin Browder (I think it was) from the gameplay videos, and second: any noob, can probably also learn to effectively counter another noobs Nydus Worms.

But the part of "totally owning" an opponent with Nydus Worms is something I do not think any noob could do against a mediocre player.
2 months 2 weeks ago

#18 PiF Bulgaria(bg)

 
Well not any noob..but most players with normal or above skill
2 months 2 weeks ago

#19 phlored Canada(ca)

 
It's higher up the tech tree... Newbs will still be running around with their hydralisks when you're storming in with colossi and Thors. LOL

never worry about the newbs.
2 months 2 weeks ago

#20 Undifty Aland Islands(ax)

 
Haha, true. ;)
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