Karune wrote:3. We were told recently that workers can't patrol. This makes SCV auto-repair a lot less useful. (In Warcraft III, you could set a worker to patrol, and it would auto-repair any damaged buildings or mechanical units nearby. Great for keeping towers (and bunkers!) alive.)SCVs can patrol, so if you activate auto-casting of the SCV's
repair ability, that SCV will repair damaged buildings or units it encounters while on patrol. The SCV will repair nearby units and buildings and continue its designated patrol pattern again after the repairs are complete.
4. What use does the Overlord usually see versus the Nydus Worm? That is, in what capacity is each transport mechanic used?It all depends on a player's choice in each case. When you want try out a sneaky and clever attack on the enemy's base, the nydus worm can be useful in that role as a more tactical and general choice for harassing the enemy's economy. However, you can also use a mass overlord drop just like the original StarCraft, for an aggressive, all-out attack. However, the overlord drop is riskier, as you're putting much of your supply and the cargo in jeopardy if you encounter strong anti-air defense.
7. How has more efficient AI and pathfinding affected the game? Does it make the game easier?AI in StarCraft II is much more developed from the original StarCraft. For example, the computer is required to
scout to find you now in every difficulty mode. In higher difficulty modes, the AI will adapt to what it sees you are building to counter your selected strategy with key units of their own. This means that the computer no longer cheats as far as "knowing" where you are and what you're doing. It can only react to what it sees when their scouts find your units and bases.
The pathfinding is also much improved in StarCraft II, which will reduce some frustration when directing your units to move long distances around varying terrain. Certain melee units are also smarter about attempting to surround enemies, but we don't believe this makes the game "easier." Players who choose to
micro their armies will still have an advantage.
15 comments
#1 begebies13
#2 Brandonsc2
#3 Earthmonk
#4 Windmonk
#5 scor
#6 imp
Because they were asked the same questions from multiple fansites?
If I understood the fansite Q&A right, if you are going to blame something - blame the fansites for asking the same questions.
(Even that ain't right since the fansites didnt know beforehand what the other sites were going to ask... unless the questions were answered in a regular Q&A session)
#7 Undifty
edit: Goddamn! Imp got his post before mine!
#8 imp
So.. yeah..
#9 AUDIE
Yeah, these questions were not so good. it was sad to see some of the questions had out-dated info as well! I hope the next batch will be more informative and not a repeat.
#10 scor
1.so many unit design sucks..(with portrait)
2.no female unit terran and starcraft2
3.the most popular broodwar units not in the game..
4.fans don't care(nobody like hellion,but he like hellion)
5.always answer the same questions
always Disapointing....
#11 Windmonk
#12 Brandonsc2
AHAH your one of the few who has this opinion! Hellions are good especially against zerglings. And the units look great and hes doing a great job. Your just a noob obviously. Get off the site!
Edit: and get the f**k over it if there is no girls in SC... Why does it matter. O no there are no Mexicans what will we do. Dustin makes a great game and does not worry about the stupid things like that.
#13 begebies13
#14 kraken1001
there are female terrans in the game maybe you dont see the hologram girl over the merc compound ..... grrrrrrr
thats motivation...LOL
#15 Khalleb