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 Post subject: Re: Ghost's EMP
PostPosted: 28 Jun 2010, 12:40 
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Corporal
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Country: Romania (ro)
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Minerals: 128
it's true, ghosts themselves are imba. You can get two, research cloak and go wreak havoc among the probes (few toss players get detection early on). With two - three shots any probe is dead, and by the time the energy's gone, the enemy economy is gone as well.

as for EMP, it is a bit cheap to make, and it's frustrating to fight against. But you're not supposed to let the terran player live the easy life. Harass, build defense and detection to avoid early rushes, and get map control. The problem is as old as SC1 - you had to keep him contained, and get a big army first.
It's annoying because there isn't a really easy counter to the EMP. But you could trick them into using it on hallucinations, or on a few sacrificial zealots (then blink in with the rest of the army).
No one said defeating them should be easy :)

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 Post subject: Re: Ghost's EMP
PostPosted: 01 Mar 2011, 05:59 
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Sergeant
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High templars and FEEEDDDBACCKK!!!
Kills or drains all there energy, just micro those ghosts down.

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