I know it's a bit late for this... but I'm addicted to SC1 right now, insomuch that I started making (for like the third time) a
Zerg Campaign.
Characters: Kheldrun (The New Agent of the Swarm - A Psionic
Hydralisk)
The
OvermindKerriganRaynorZeratulExcer (
Protoss Zealot Hero)
The basic premise is this: The setting begins on
Aiur, a month after the Overmind landed there. He is creating a new agent of the Swarm. Why, especially when he created Kerrigan already? We do not know the answer yet. Regardless, he says he has a purpose in mind ever since he landed on Aiur, and wants this new agent (a creation embodied in a Hydralisk) to be the one to carry out the Overmind's purpose. It is the reason for this Hydralisk's creation.
This Hydralisk is different from others: 1) He has free will like Kerrigan does. 2) He has extensive psionic powers, enough to control a large brood.
Missions: The first two missions take place on Aiur before the Overmind is killed by Tassadar. The first mission is a basic "take control of a base and kill the protoss" mission. Mission 2 is an escape mission, where your base gets annihilated in the first 5 minutes of the game, and you have to escape to the Overmind, but then... something happens that separates the Overmind and his new agent.
That's about how far I've gotten, I won't tell more to avoid spoilers, but I really want to finish this one.
Here's the current map info:
Map 01: Size - 192x128; Terrain - Jungle
Map 02: Size - 128x128; Terrain - Jungle
Map 03: Size - 128x128; Terrain - Twilight
Map 04: Size - 96x192; Terrain - Twilight
Map 05: Size - ??x??; Terrain - ??
Download:
http://runestonelibrary.pbworks.com/f/KheldrunCampaign04.zip - First to Forth missions.
http://runestonelibrary.pbworks.com/f/KheldrunCampaign01.zip - Modified version of the first mission.
Now, why not wait until SC2 (especially since I could use it to GIVE psionic powers like
Psi Storm to the Hydralisk with the
editor) to do this? Because it takes place when the Overmind is still alive. Granted, I don't know what will be available in SC2's editor, but I don't want to take a risk right now.
Things I'm concerned about at the moment:Kheldrun's Damage - Currently, he does only 24 (+2 per upgrade) damage. I noticed that most SC1 Heroes (not counting Zerg ones, except Duran and Kerrigan) do much more than that. I was thinking of lowering his base armor to 2 from 3, and increasing his damage to 40 (+2 per upgrade) to balance him. What do you think? (so far, I tested 40 damage and 2 armor, and it seems only to affect the 4th Mission's beginning part.
Mission 04's Difficulty - I'm not sure if Mission 04 is too hard or too easy for the current build. I usually cheated through it to test it and I'm really sick of the level because of all the testing.

Anyway, I people to test it (after testing Missions 01-03) to see how difficult it is.
Excer -
About him. What do you think? Is there a better name I could give him?
Dialogue - How does the dialogue hold up in my campaign?
Anyway, anyone want to share thoughts or ideas on this campaign?