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StarCraft II Q&A Batch 38
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The Battlecruiser main attack
BlizzCon 2008 Announced
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StarCraft II Q&A Batch 381 day 21 hours ago
by shadowie
Time for a new Q&A, the most interesting part this week is about the new creep mechanic:
Karune wrote:8. Are the Zerg Sunken and Spore Colonies capable of moving out of the bounds of creep?
Yes, they are able to move and plant themselves outside of the creeps boundary. Keep in mind that all Zerg buildings not in the boundaries of creep will slowly degenerate and eventually die. Creep which moves into an enemy base will also damage enemy buildings at a slow rate as well, allowing for new types ofcreep pushing strategies in StarCraft II.

We also learn more about the Roach's regeneration, and Psi Storm damage:
Karune wrote:A Roach regenerates at a set rate and Psi Storm does a set amount of damage at intervals in the area of effect. Put that Roach under a Psi Storm in the current build for the full duration and the Roach will have approximately 50% of its original health after the Psi Storm is over. With a new upgrade ability at the Hive which allows the Roach to have an even more increased regeneration rate, the Roach will emerge from a full duration of Psi Storm at approximately 80% of its original health.

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The Roach is one resilient little bug!

Using some simple math we can with that information figure out exactly how much damage a Psi Storm does! If you just want the result you can skip this codebox.

Code:
The Roach has 90 hp and regenerates 15hp/s, probably with a better resolution than that (like 1.5hp/100ms) so our calculation should be fairly accurate. Let's assume the Psi Storm does damage once a second over 4 seconds. Karune told us that after a Psi Storm the roach is at approximately 50%, I'd say that means 36-54 hp left. I'm not saying the Psi Storm does random damage, just that the hp left is somewhere between 40%-60% but we can't be sure since Karune said approximately 50%.

Let's go with the low hp first, if the roach didn't regenerate at all it would have taken (90-36)/4 = 13,5 dmg/s. But since it regenerates 15hp/s the Psi Storm damage is 13,5+15 = 28,5 dmg/s.
28,5*4 = 114 total damage.
Same calculation with the other estimate: (((90-54)/4)+15)*4 = 96 total damage.

So a Psi storm does somewhere between 96-114 Total damage. That is awfully close to the 112 total damage of the original Psi Storm in SC1. With 112 total damage the roach would have 38hp left (42%). Some people have been concerned that the Psi Storm would be nerfed in SC2 since it's much easier to cast, we can't know for sure if that's the case, but Karune's info doesn't rule out an unmodified Psi Storm at least.

As a footnote, with 112dmg Psi Storm the upgrade for the Roach would add about 60% regeneration, bringing the total to 24hp/s. That would let the roach regenerate from zero to full health in less than 4 seconds. That's quite a bit of regen!

Full Q&A: http://www.sc2pod.com/trackers/blue/?id=191

BlizzCon 2008 Announced5 days 42 mins ago
by shadowie
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Blizzard just announced that there will be a Blizzcon also this year, official press release with the important bits highlighted:
Blizzard wrote:Blizzard Entertainment, Inc. today announced plans for its third BlizzCon™ gaming convention, to be held at the Anaheim Convention Center in Anaheim, California on October 10 and 11. BlizzCon is a celebration of the global player communities surrounding Blizzard Entertainment®'s Warcraft®, StarCraft®, and Diablo® franchises. In response to the demand to accommodate more attendees, this year's event has expanded from two convention halls to three.

"Whenever we've been able to meet and interact with Blizzard gamers from around the world, it's been a great experience for us," stated Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "We're looking forward to seeing even more of our players at this year's BlizzCon and delivering another entertaining and informative event for them."

BlizzCon will offer a wide variety of activities to help all attendees get the most out of the two-day event. In addition to serving as a gathering place for the different Blizzard Entertainment gaming communities, attendees will be able to enjoy:

* Hands-on play time with upcoming Blizzard Entertainment releases
* Discussion panels with Blizzard Entertainment developers
* Competitive and casual tournaments for players to showcase their talents
* Areas and activities devoted to licensed products such as the World of Warcraft® Trading Card Game
* Costume, machinima, and character sound-alike contests with great prizes
* Commemorative merchandise based on the Blizzard Entertainment franchises
* A silent auction
* More exciting activities to be announced


Tickets for BlizzCon will go on sale in the next few weeks at a price of $100 USD per person. As the event draws closer, further details will be announced on the official BlizzCon website: http://www.blizzcon.com.

Leaked Guardian Screenshots5 days 7 hours ago
by shadowie
Our friends over at sc2forum have come across two screenshots of the Swarm Guardian flier:

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Image


We've been told that some of the Zerg units still have placeholder models. Since Blizzard haven't released much about the Guardian yet, it's probably one of those with a temporary model. Maybe this actually has the new updated graphics though, kinda hard to tell when it's a blurry photo of a computer screen ;) It does seem to be a bit longer and more creepy-looking than in SC1, hopefully we'll get more official info about it soon.

StarCraft II Q&A Batch 371 week 2 days ago
by shadowie
As you've probably noticed, batch 37 is online. We learn that the nomad now can cover the entire battlefield with spider mines (given enough time).

Karune wrote:One of the latest changes the Devs are trying for the Nomad is replacing their previous stationary Mine Drone with Spider Mines. The Spider Mines behave the same as Spider Mines from the original StarCraft. It now also does 50 damage plus 50 additional damage towards armored units. Instead of only having 3 Spider Mines, the Nomad will be able to plant Spider Mines with the cost of 15 energy. These Mines will definitely prove quite formidable against mass Tier 1 units such as Zerglings and charging Zealots.

And that anti-gravity lifting destructible doodads has been removed.

Entire batch here: http://www.sc2pod.com/trackers/blue/?id=188


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